Tuesday 8 September 2009

PAX: Massively Interviews BioWare/LucasArts

Massively has an interview they had at PAX with LucasArts producer Jake Neri and BioWare producer Blaine Christine.

Here's an excerpt:
Especially since you've got such a strong singleplayer element in the story and choice features, how important is grouping to Star Wars: The Old Republic?

Blaine: I think it's a very important message we want to get out right now, because there's a lot of questions out there. People are saying, "Okay, we see it, we get it. It looks like a BioWare game and that looks like a singleplayer experience." We really want to make sure that it's clear that it's not [a singleplayer game]. Obviously what we've shown so far are the new things we're trying to bring to the MMO space, but grouping is going to be very important.

The closest demonstration we've had so far is where we show the flashpoint where we've got the the Sith Warrior grouped up with the Bounty Hunter. That's a grouping experience, and that includes your story experience, which is something we want to be sure people are clear on. When you're grouped, it doesn't impede the story whatsoever, so you can still progress the story as a group. It's not a singleplayer experience in any way, shape or form.

That said, if you want to do solo play that's something that you can do as well. It's a goal of ours to make sure that we cater to all those play styles. It someone is like, "I don't wanna group, I wanna play a BioWare game. I wanna go through the story and do things on my own." you can do that. You're gonna see other people running around the world, as you would in any other MMO. On the other hand, if you want to group you're gonna be able to go through the game that way as well.
They also talk a bit about varying class mechanics, about catering to different groups of players, about multiplayer dialog, about other species (just confirming it again), about Star Wars locales, about player housing (not confirming or denying anything) and about roleplayers. But overall nothing really new there even if it's a nice read regardless.


[link] to the interview.

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