Showing posts with label news. Show all posts
Showing posts with label news. Show all posts

Tuesday, 31 July 2012

Free-To-Play

I know, it's been nearly two months since my last post. That's because I stopped playing SWTOR about two months ago (and have been working on a new, not game-specific, blog). But this news was too big to pass up...

Star Wars: The Old Republic is going free-to-play this fall.

Yes, that's this fall... I think that's way sooner than anyone expected. Read on after the break for the official press release and more details.


Tuesday, 12 June 2012

SWTOR's E3 2012

Last week was E3 again, and SWTOR was there as well. During EA's press conference on Monday Dr. Ray Muzyka stepped on stage to talk about The Old Republic:

BioWare also posted the video Dr. Muzyka shows at the end there on the official website:

Preview Exciting New Reveals from E3!

Throughout E3, journalists will be able to take a sneak peek at some of the exciting content that is coming to Star Wars™: The Old Republic™ in the next year. This includes new Space Content, an increased level cap, the upcoming Operation: Terror From Beyond, which takes players to the Gree-controlled world of Asation to battle against an army of unseen horrors, and more!

But our biggest reveal is the announcement of Makeb, a brand new planet never-before seen in the Star Wars™ universe! A fully-realized world for you and your friends to explore, Makeb will also introduce an all-new storyline. The Hutt Cartel, tired of being ignored by the great powers of the galaxy, has taken Makeb in an attempt to acquire an unmatched power which can bring both the Galactic Republic and Sith Empire to their knees. It will be up to you and your allies to face off against the Hutt Cartel, breaking their hold on this once tranquil world and end their bid for galactic domination.

Preview Makeb and see a small sampling of the other content coming up, in this new gameplay preview!

One thing you might notice when watching the two videos is that the second one, the one on the official site, doesn't include the "New Playable Species: Cathar" bit. I'm not sure why they left that out, but it's not there and it definitely is in the first one.

For the rest it's a new Flashpoint, a new Warzone, a new space mission, etc. The biggest surprise in the whole thing was that they're planning to raise the level cap before the year is out, extending the class stories onto a new planet from what I understand. Dr. Muzyka also announced that The Old Republic will be free-to-play for the first fifteen levels come July (which is pretty much the same as all the free weekends and friend trials that they've had, just without limit).

To be honest I found the whole thing, SWTOR's entire E3 presence, to be decidedly disappointing. Perhaps that is because I was hoping for a big announcement, like the development of an expansion or such and nothing of what they announced really fit the bill. In fact everything was altogether very expected. I would even say that it sounded somewhat minimal in the way that they represented it as "one of everything".

True, the raised level cap was a surprise... but I'm not actually sure that's a good thing. One of the biggest challenges for TOR right now is giving people enough to do. By raising the level cap, even if it's just by five levels (as I suspect), you're basically invalidating all of the current endgame content (just remember how trivial level 45 content is for your level 50 character). To keep all of that relevant they have to do a lot of extra work. Work which, I think, would be better spent on either making more current endgame content, or by making more of the existing content viable for a maxed out character (like downscaling characters going back to lower zones and such; lesson learned from GW2). Sure I want to continue my class stories and adding more for that is good, but I think that they can do this without raising the level cap.

Anyway, after the break more details about changes coming in Game Update 1.3, details on character transfers, the Community Q&A from last Friday, a bunch of links from E3, and the developer quotes.

Monday, 4 June 2012

Community Q&A: June 1st, 2012

E3 is about to kick off today with the big press conferences by Microsoft, EA, Ubisoft and Sony. I've got no idea if The Old Republic is going to have any announcements (though it wouldn't surprise me if they started talk of an expansion). We know that they'll be at E3, but it might just be giving people some hands-on time with update 1.3 or such. Either way, I thought it best to put up the update before the craziness kicks off.

Last Friday BioWare had another Community Q&A focused around Game Update 1.3. Here's an excerpt:

Dzeiger: With the changes to make social gear "adaptive" and augmentable and thus more desirable, are there any plans to revise the social points system? For example, making it per-Legacy rather than per-character, and/or expanding options for social point gathering at endgame that doesn't involve endless Esseles and Black Talon runs.

Daniel: Yes, the social point system will be getting a major revamp in the future and many of our systems will be going Legacy-wide, though whether social is one of them is still under discussion. In the meantime, Game Update 1.3 will bring social points to all Flashpoint and Operation boss kills, meaning far more social points just for being social and playing with friends.

I've personally pretty much given up on getting any social points; I guess that I'm just not social. But even so this seems like I good change and I seriously hope that they make social points a Legacy-wide system.

After the break a Community Team update, a few updates from various sites and a handful of developer quotes.

Monday, 28 May 2012

Community Q&A: May 25th, 2012

Last Friday BioWare posted another Community Q&A, this time about Game Update 1.3. Here's an excerpt:

Mallorik: What is your philosophy on cross server LFG tools? Are we getting a same server tool just to hold us over while you work on cross server tech or is this just a test to see if a same server tool will do the job? 

Daniel: Although we’re certainly willing to entertain the idea of cross-server LFG tools if the need arises, it’s a last resort for us. We firmly believe for cooperative play it is important to have a community and social responsibility that you simply can’t have with players appearing and disappearing from your reality. Instead we are pushing hard on servers that are massive compared to the ones we launched with. Early tests show we’ll be able to raise the peak concurrent user cap above what it was at launch. Combining that with server transfers to enable players to move to these new servers and fill them to the brim, we should see some fantastic, vibrant communities develop where Group Finder will always be able to find someone for your content.  

There has been some speculation on what exactly they mean with these super servers, but I think that regardless it's absolutely vital for the health of the game to ensure that the general server populations seem healthy again. Though I also fear that any talk of server merges will likely just add fuel to the fire of the perception that the game is 'dying', so they have to be careful. I'm betting the impression that they're going with the spin that they've increased the capacity of the servers and that is why they're merging. Though I think that the only way to really pull that off if by doing away with 'servers' altogether and just go for a single one (per territory). We'll see.

The post also promised more detailed blog articles in the near future about Game Update 1.3, so looking forward to read those.

After the break a new TOR novel and another interview. No developer quotes this time (since it has only been a few days since the previous post there haven't been much of any new developer posts to quote).

Tuesday, 8 May 2012

Community Q&A: May 4th, 2012

Here in the UK we just had a bank holiday weekend, which for me meant spending the day running around Quesh and Hoth with my Consular (instead of working on my brother's website like I was probably supposed to). But now that that has passed it's time for rounding up the updates for TOR.

There's a the (temporary) return of Fan Friday and there's BioWare taking action against fraudulent payments. There's also news on subscription numbers coming from EA's earnings call and the developer quotes. But all that is after the break, first let's take a look at the Community Q&A BioWare posted last Friday; here's an excerpt:

Lorroc: Are there any plans to introduce a mentoring system in SWTOR? In some other MMOs, this mentoring system lowers the stats and armor of high level characters and grays out abilities that they didn't have during lower levels so that they can help their lower level friends.

Damion: I'm a big fan of ‘down leveling,’ and I've been pushing to add something like this for a long, LONG time.  Plus, you just can't ignore the master/apprentice relationship as being a core part of the Star Wars experience.  So yeah, this is coming -- someday.  And, as always, it will have a couple of unique twists that I think people will enjoy. 

Ooh, I'm definitely a fan of 'down leveling' as well; anything to make it easier for people to play together despite level difference. And I'm curious what twists they'll add. I hope it includes participating in your low-level friend's quests instead of just tagging along as they do their quests). We'll see.

Read on after the break for all the other stuff I mentioned above.

Monday, 30 April 2012

Community Q&A: April 27th, 2012

Last Friday BioWare posted another Community Q&A. Here are two of the questions and answers:

Arymono: When will character transfers be available for everybody?

Dallas Dickinson (Senior Producer, Live Services): We will be rolling out our Character Transfer Service in early summer. First we’ll have some targeted free transfers from/to specific servers, but that will be followed with a broader system where you can either take advantage of free promotional transfers to specific servers or paid transfers to the server of your choice. We know everyone has more questions about character transfer, and we’ll reveal more details closer to the launch date.

DrakeAssaShin: What is being done to address low population servers?

Dallas: The Character Transfer Service, as mentioned above, will be offering free transfers from/to specific servers. This should allow the most motivated players to get onto a higher population server.

I kind of wonder how that's going to work. If the free transfers are from unpopulated servers to populated servers then isn't that just going to make things worse for the unpopulated servers? And the other way around I can't see a lot of people taking them up on the offer. The only thing of use that I can see is offering people free transfers if their server is going to be merged into another server or such. But I'm sure BioWare knows what they're doing better than I do.

The Q&A also has some tantalizing hints of things to come in the future.

After the base The Old Republic expands, its player base shrinks (a little) and the developers keep chattering away on the official forums.

Tuesday, 24 April 2012

Community Q&A: April 20th 2012

The Rakghoul plague is pretty much over. I thought that it was a great event, a lot of fun (even if I ended up not having that much time for it... at least I got myself one of the red mini ghouls). Now it's back to business as usual in The Old Republic, and that includes another Community Q&A posted by BioWare last Friday. Here's an excerpt from the full Community Q&A:

Irouven: What is the idea behind the selection at the equipment vendor for planetary commendations? Sometimes you get boots, sometimes chest-armor, never a potential "full" outfit.

Damion: We don't want you to get all of the pieces of an armor set from any one source of gear.  We want you to do multiple activities in the game to build out a full set of gear.  This is a conscious decision on our part to encourage and reward playing multiple facets of the game.  So you should do other things -- heroics, check the GTN, etc -- the full set of gear is out there.

I'm not entirely sure I like that. I think I'd prefer to get a full, different, set per gameplay activity. But I can understand why they did it like this. In the end I don't really care that much about gear, as look as my character looks nice.

After the break some more news, a few articles from across the web, and the developer quotes.

Wednesday, 18 April 2012

The Old Republic Website Updated

Yesterday BioWare had a long maintenance period during which the official website was down. The reason? To relaunch the website with a new look. Here is the official news:

We are excited to unveil the brand new Star Wars™: The Old Republic™ website! We’ve completely rebuilt the website from the ground-up, with the intention of providing you with the latest game updates in an easy to navigate way. In addition to all of the latest news and information that is released, we’re also going to give you much more information about in-game content. Right now, you can check out our updated Flashpoints page on the Holonet, which includes information for each of the seventeen Flashpoints currently in the game.

In addition to information on every Flashpoint, we’ll also be adding much more to the new and improved Holonet. In the coming weeks this will include brand new biography pages for each and every one of your Companion Characters, as well as new pages dedicated to highlighting the many different Operations and PvP Warzones that you can experience in the game.

But this is only the beginning. We’ll be continuing to update the website with an array of new features and functionality, such as Guild support, Skill Trees, Character Profiles, and so much more!

Continue to check out www.StarWarsTheOldRepublic.com for the latest news and information about the game, and don’t forget to check out our new and improved Community Blog for the additional news, patch notes, and insight from the development team.

Having looked around a bit I must say that I like it a lot so far. It's nice and clean and not filled with Flash nonsense everywhere. Good job BioWare.

Friday, 13 April 2012

Welcome to Game Update 1.2 - Legacy

Yesterday BioWare release the much anticipated Game Update 1.2. And with it they added a bunch of updates to the site, including some surprises. To begin with Game Director James Ohlen put a welcome message up on the Community Blog:

Today we released our second major Game Update, Legacy. The scope of this update is much larger than our first update and is probably one of the largest free updates ever released for a MMORPG. We’ve talked a lot about how we are going to support our fans throughout 2012 with major updates to the game. We hope the Legacy update proves to you how serious we are about this. 

This Game Update has something for everyone. A new Operation, Flashpoint and Warzone. New solo content on Corellia. The unveiling of our Legacy system. Interface customization, Guild banks, Galactic Trade improvements, etc. If you want an idea of just how big this update is, check out the patch notes. Over 18,000 words long!

The most important element of this update is the Legacy system. Star Wars™: The Old Republic™ has more unique story content than any other entertainment product in history. The Legacy system allows you to experience that story content in a different way. We will be continuing to support the Legacy system throughout the year, with major additions coming in our future updates. Including one that will make fans of the original Knights of the Old Republic very happy.

Our future updates are largely based off of feedback from you, our fans. We hear you when you ask for easier ways to group, a way to transfer characters to other servers and that you want more ways to engage in PVP. These things are coming - many of them in our third update.

However, we also want to surprise you with additions to the game that you weren’t expecting. While we managed to cover a lot of the biggest Star Wars fantasies with our initial release, we know we didn’t get them all. If you have a favorite moment from the Star Wars™ movies that you have yet to be able to experience in the game so far, be assured that we know about those as well. One day you will get to live out your Wedge Antilles, General Veers or Sebulba fantasies. 

James Ohlen
Game Director

Be sure to check out everything that’s new in Game Update 1.2 with the News Articles and Community Blog Posts that we’ve published about it so far.

News Articles
Coming in Game Update 1.2
Developer Dispatch: The Legacy System
A Quick Look at UI Customization
Warzone: Novare Coast

Community Blogs
Your Saga Continues: Story in Game Update 1.2
Crew Skills in Game Update 1.2
Your Legacy Begins
PvP in Game Update 1.2
Community Q&A: Friday March 30th, 2012: Game Update 1.2 Special
Community Q&A: Friday April 6th, 2012: Game Update 1.2 Special
Update on Ranked Warzones in Game Update 1.2

They also posted a new video for the new Operation, some disappointing news about ranked Warzones, and some good news for many subscribers. For all that read on after the break.

Tuesday, 10 April 2012

Game Update 1.2 Coming Thursday

I've still got some backlog from last week to get through, but wanted to put up a quick post as BioWare announced that their big Game Update 1.2 is getting released this Thursday:

Hello everyone!

We will be bringing down servers for eight hours on April 12th, 2012 from 12:01AM CDT (April 11th, 10:01PM PDT/1:01AM EDT/6:01AM BST/7:01AM CEST/3:01PM AEST) until 8AM CDT (6AM PDT/9AM EDT/2PM BST/3PM CEST/11PM AEST) in order to deploy Game Update 1.2 - Legacy. All game servers will be offline during this period. SWTOR.com will be available. This maintenance is expected to take no more than eight hours, but could be extended.

Please note the timing on this maintenance period, which is beginning earlier than usual.

Game Update 1.2 – Legacy introduces new content and features for all Star Wars™: The Old Republic™ players. Earn new rewards and build your family tree with the expanded Legacy System, explore Lost Island, a new Flashpoint, challenge the new Operation: Explosive Conflict, and face off against your foes (or your allies) in Novare Coast, a new Warzone. You can also experience new daily missions on Corellia, customize your User Interface, create a new Guild Bank for your guild, and more! Learn more about Game Update 1.2 here!

After this maintenance is over, restart the game launcher to patch to Game Update 1.2. This patch will be up to approximately 1Gb in size, depending on when you last updated the game.

Scheduled Maintenance

Date: Thursday, April 12th, 2012 (See PDT timing below)

Time: 12:01AM CDT (April 11th, 10:01PM PDT/1:01AM EDT/6:01AM BST/7:01AM CEST/3:01PM AEST) until 8AM CDT (6AM PDT/9AM EDT/2PM BST/3PM CEST/11PM AEST)

All game servers will be offline during this period. SWTOR.com will be available. This maintenance is expected to take no more than eight hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

Last chance to get your white crystals and such.

Wednesday, 21 March 2012

Crew Skills in Game Update 1.2

BioWare, particularly Principal Lead Combat Designer Georg Zoeller, posted a new Community Blog entry about Crew Skills in Update 1.2. Here's an excerpt:

Reverse engineering and Research

Reverse engineering has shown to be a surprisingly popular mechanic practiced by a large number of our players. With this update, the team has not only significantly increased the chances of successfully researching a new schematic through reverse engineering, but also improved the overall functionality of the reverse engineering system.

For example, you will now see a 'Research Available' indicator in item tooltips while in reverse engineering mode, indicating if a schematic can be researched from an item. The dreaded 'You already know this schematic' message when discovering an already known schematic is also a thing of the past. Instead, players now discover another available schematic in that case, leading to less frustrating and more predictable research advancement.

We have also added new content for both the leveling and end game:

  • Players with the appropriate professions are now able to reverse engineer random loot items and acquire materials from them - including Operations materials from end game items.
  • Reverse engineering and research is now available for tier 2 end game items (and will automatically happen if the player wins a 'disassemble' loot in a group).
  • Mods from tier 2 end game items may now be extracted and researched. However, Armorings that provide a set bonus can only be extracted. They do not yield research schematics.
  • Modifiable weapons and armor can now be reverse engineered and researched into empty, custom (orange) shells with the same name and appearance, adding a wide variety of new outfits to the game.

Sounding good.

Also, though I won't quote it, BioWare announced this weekend will be another Weekend Pass Free Trial for those who didn't participate in the first one.

Tuesday, 20 March 2012

Your Saga Continues

I'll be honest. I'm finding myself having a hard time bringing up any enthusiasm for TOR and haven't played in weeks. Though I'm eager to start playing my Consular, I'm waiting on a friend who I was supposed to play her together with (and that friend is likely deep into Mass Effect 3 right now; it's getting to the point where I'm just considering playing alone as I'm wasting my subscription fee like this).

But anyway, that lack of enthusiasm extends to keeping the blog updated, which in turn means I've got a rather big backlog. Particularly since last week a fair number of details from the Guild Summit were released across various sites. Add about half-a-dozen official BioWare updates and a truckload of dev tracker notes and it's a lot to get through.

So let's get to it. To start with last Friday BioWare's writer Charles Boyd posted a BioWare Community blog entry titled "Your Saga Continues: Story in Game Update 1.2". Here's an excerpt:

First, you will be called upon to return to the embattled world of Corellia, joining their faction’s forces to carry out missions in an all-new district known as the Black Hole. Refineries in the Black Hole process a rare and unstable starship fuel called hypermatter that’s necessary for all starship travel, and a critical component of fleet operations for the Republic and the Empire. Hoping to play both sides for maximum profits, a corrupt Corellian councilor has seized control of the entire district, hiring the toughest mercenaries and deadliest criminal scum available to lock down his holdings, effectively enslaving the refinery workers, and brutalizing anyone who tries to stand against him. Whether the councilor’s new regime stands will be up to you.

Read on after the break for... well a whole lot of stuff.

Tuesday, 13 March 2012

The Old Republic Weekend Pass

Those without a subscription to the game and without a friend playing the game already to give them a free friend trial can now still try the game for free all this coming weekend. As per the official news:

Today we are excited to announce the Star Wars™: The Old Republic™ Weekend Pass Free* Trial. Now for a limited time, you will be able to live out your very own Star Wars™ saga with thousands of other players for free! With the Star Wars: The Old Republic Weekend Pass Free Trial, individuals who don’t already have a previously-active Star Wars: The Old Republic account will be allowed to see a portion of what the game has to offer, free of charge, with no payment method required, for up to four days!

Individuals who take part in the Weekend Pass will be able to experience the opening adventures of each of the eight character classes in the game, exploring both their Origin World and their faction’s Capital World. Additionally, Weekend Pass players will have the chance to face off against other players in PvP Warzones, or join up with friends and play through a couple of early faction-specific Flashpoints in the game, The Esseles and The Black Talon.

The Weekend Pass Free Trial opens Thursday, March 15th, 12:01AM CT / 5:01AM GMT and ends on Monday, March 19th at 2:00AM CT / 7:00AM GMT. To learn more, visit www.StarWarsTheOldRepublic.com/weekendpass and come back on March 15th to create your account, download the game, and begin your free trial! Have questions? Visit the Weekend Pass FAQ.

Be sure to check back to www.StarWarsTheOldRepublic.com, as well as our Facebook and Twitter for all the latest updates!

There is some 'small print' in the original post as well (which I left out above). Mostly under what circumstances the offer doesn't apply to you.

Overall it's looking pretty good though. Hopefully this'll help show the game to some more players.

Tuesday, 6 March 2012

Guild Summit and Q&A

I'm running a bit behind and there's a lot going on at the moment with TOR, with new details for the 1.2 content update and such coming out of the Guild Summit. But let's start with last Friday's Community Q&A. Here's an excerpt:

JediCarve - Will our ships ever get upgraded to include mailboxes and the Galactic Trade Network so that we will be able to access those without having to go through the process of load screens and Orbital Stations/Spaceports?

Damion Schubert (Principal Lead Systems Designer): On one hand, we really like making the ships richer and more useful, and on the other hand, we also want to be sure that the fleets feel like vibrant centers of the game community. So the answer is... Yes! And this feature is coming as soon as Game Update 1.2 ... as ship features you can unlock as part of the Legacy system. Watch for more information about Legacy unlocks coming in Game Update 1.2 - we should be dropping that Real Soon Now.

There's definitely more on the Legacy system as they've talked a lot about that during the Guild Summit. It's nice to have mail and GTN on your ship, though I wonder if legacy points aren't better spent on something else (at least mailboxes are plentiful enough even if that makes the most sense to have on your ship). Read the rest of the questions at the original page.

Read on after the break for details on the friends trial, an interview with Gabe Amatangelo, details from the Guild Summit, information on Game Update 1.2 and the developer quotes.

Wednesday, 29 February 2012

TOR Launches in Asia Pacific Territories

The time has come for those living in Australia, New Zealand, Hong Kong and Singapore as The Old Republic is now launching in their territories. Here is a segment from the official news:

Gamers in Australia, New Zealand, Hong Kong and Singapore can now join the fastest-growing MMORPG of all time, as Star Wars™: The Old Republic™ has officially launched in those countries! Fans will be able to take part in their very own Star Wars™ saga on regional servers.

Players can choose between two version of Star Wars: The Old Republic: The Standard Edition, which retails for $79.99 AUD / $89.99 NZD / $389.00 HKD / $64.90 SGD, and the Digital Deluxe Edition, an exclusive to Origin.com that comes with a number of exclusive in-game items, which retails for $89.99 AUD / $99.99 NZD / $465.00 HKD / $76.90 SGD. Each version of the game will come with 30 days of game time, and after those 30 days players will be able to continue playing the game by either paying a monthly subscription or by purchasing a 60-Day Pre-Paid Game Time Card for $32.99 AUS / $42.99 NZD / $249.00 HKD / $39.90 SGD. Visit buy.swtor.com to pick up your copy now*!

Good luck to BioWare with the launch and have fun to all the players.

After the break a post by Stephen Reid about launch dates and server names.

Friday, 17 February 2012

The Old Republic Asia Pacific Launch

I'm back from dealing with a family matter. Next to the weekly maintenance and patch not a lot happened while I was gone, except that BioWare announced their Asia Pacific launch. Here's an excerpt:

BioWare and LucasArts are excited to announce that Star Wars™: The Old Republic™ will officially launch in Australia, New Zealand, Hong Kong and Singapore on March 1st, 2012! Fans in these regions who purchase the game will be able to experience their very own Star Wars™ saga on regional servers. Players who have already begun their journey will also have a limited-time opportunity to migrate their characters from their current servers to Asia Pacific servers after the launch on March 1st, giving them the chance to take advantage of the decreased network latency by playing on a regional server. All players who qualify for a character transfer will be notified in early March with more details.

In the press release announcing the Asia Pacific launch date, General Manager of the BioWare Label’s MMO Business Unit and Co-Founder of BioWare Dr. Greg Zeschuk expressed appreciation for the patience of fans in the region:

Our biggest priority for The Old Republic has always been to deliver a high quality product and high quality service and we are pleased with our results in North America and Europe. We appreciate that our fans in these countries have been patient and we are excited to deliver this same great customer experience to players this March.

So that's March 1st for those in Australia, New Zealand and parts of Asia. The news goes into more detail regarding prices, subscription fees (in US Dollars for some reason), and pre-orders (for those in Australia and New Zealand). And there's a full press release for the announcement as well.

Read on after the break for some more news from BioWare, including a bit about the Guild Summit, the Dev Tracker Summary and a reminder to become a Founder.

Monday, 13 February 2012

Global Cooldown & Community Q&A

Last week BioWare posted two articles, one taking a look at the upcoming changes to the cooldown UI and the other answering a number of questions from the community. Here is an excerpt from the first article:

Our UI team took this feedback to heart and worked up a solution which gives every player a lot more choices in how cooldown animations are displayed. If you're happy with the way the game currently looks, you can ignore these changes - but we think some of these preferences will be welcomed by many players.

Currently, these new preferences are scheduled to be added to the game in patch 1.1.4, which should be available for preview on the Public Test Server next week and deploying to the live servers soon afterwards.

Here's a screenshot of the new portion of the User Interface section of the Preferences menu which deals with cooldown settings, and some details on the options available to you.

I've had little trouble with the changes to the cooldown UI, but I know that a lot of people where unhappy with them. So for a lot of people these shoudl be welcome changes. And heck, I quite like the idea of adding a countdown text to the cooldowns so that I don't have to hover over skills with longer cooldowns to see how much longer I have to wait. Read the full description in BioWare's blog post.

Read on after the break for the Community Q&A, a few other bits and the developer quotes.

Monday, 6 February 2012

Learn the Basics of The Old Republic

BioWare has started a new series of videos aimed to help out starting players. The first of these videos they named "Begin Your Journey" and talks about server selection and character creation. Here is the official news:

We are excited to announce that we have just published the first of what will be a series of tutorial videos designed to help new players learn the basics of em>Star Wars™: The Old Republic™. With each Quick Start Guide, new players will be guided through different aspects of the game.

The first video in this series, titled “Begin Your Journey,” takes you through the process of jumping into the game for the first time. In this video, Social Media Coordinator Eric Musco helps new players through the process of picking a server type, creating their first character and guiding players through their character class’s opening conversation.

You can watch this video right now by visiting the Quick Start Videos section of the New Player Guide. Over the next several weeks we’ll be releasing additional guides which will include topics such as navigation, user interface, and grouping with other players. We hope these videos will ease new players into the game while teaching more experienced players a thing or two that they might not have known.

Since this video is aimed at new players there obviously isn't anything of interest in it to those who are already quite familiar with TOR or with playing MMOs in general. But even besides that I can't help but feel a bit that if your game needs tutorial videos like this then there's a problem with the game to begin with. Shouldn't this explanation be in the game itself? The video itself is nice enough though.

Anyway, BioWare also announced two new weekly blogs. Read on after the break for the news, as well as a few more links and the developer quotes.

Wednesday, 1 February 2012

BioWare Announces Guild Summit

BioWare just announced The Old Republic Guild Summit:

Today, we are pleased to announce the first ever Star Wars™: The Old Republic™ Guild Summit, being hosted in Austin, TX in March. Over the course of a few days, guild leaders from around the world will gather together to discuss the state of the game with the developers from BioWare Austin. Guild leaders (or a designated officer in the event of a guild leader being unable to attend) will participate in Q&A sessions with developers, roundtable feedback discussions, and will get a preview of some upcoming game features.

The goal of the summit is to facilitate an open discussion between guild leaders and the game design team. This event will provide an opportunity for attendees to voice their feedback directly to the teams responsible for the design of Star Wars: The Old Republic, hear the team’s thoughts and reasons behind design decisions, and discuss the current direction of the game.

The Guild Summit will be hosted from March 4th – 6th, 2012 at the DoubleTree Hotel Austin. Due to space limitations, the event will be invite-only. We've already invited guilds of various backgrounds and sizes to the Summit, from Endgame to Role-playing to PvP guilds, but we've got some space left for additional guild leaders who wish to attend. We ask that interested leaders submit an application, which can be found at this link.* Guild leaders will be evaluated based on the information provided in their application.

While we welcome applications from guild leaders from anywhere in the world, please be advised that the Summit will be conducted entirely in English. Applications will be accepted until 11:59PM CST (GMT -6) on February 10th. If you have any questions regarding the event, send us an email at guilds@swtor.com!

*Must be 21 or older to attend. Guild leaders selected to attend are responsible for all of their travel, food, and lodging expenses.

Sounds good to me. Though I can't help but wonder at their guild selection process. Considering how big TOR is and how many guilds it has they can't possibly invite all of them (obviously) and I'm sure that there are going to be a number of very disappointed guilds. I also fear that this might lead to some elitism as some guilds might consider themselves special for having been invited. But it all depends. In general it's just quite good to see BioWare reaching out to its community like this and trying to get feedback to help improve the game for all of us.

Thursday, 19 January 2012

Become a Founding Member!

THere is trouble on Ilum. Due to a bug Empire players (who seem to greatly outnumber Republic players on just about every server) are massively spawn-camping the Republic spawn points. Today BioWare will issue an emergency patch to fix the issue and soon these troubles too will be behind us. In the meantime we've (well, those of us high enough level to be on Ilum) have an interesting experience to relate. Years from now you can relate to your character's grandchildren "I was there when...".

And to prove it you'll be able to whip out this fancy new "Founder" title that BioWare is introducing:

We would like to thank each and every one of you for helping to make Star Wars™: The Old Republic™ one of the most successful MMO launches of all time. To show our appreciation, from now through March 19th, 2012, 12:01AM EST, we are rewarding early members of The Old Republic community with a unique Founder’s medal* and title.

So how do you earn the “Founder” title? This reward is only available to players who have completed either one of the following transactions (by March 19th, 2012, 12:01AM EST; Pacific: March 18th, 9:01PM PST; European: 4:01AM GMT, 5:01AM CET):

  • Billed at least once for an active Star Wars: The Old Republic subscription

OR

  • Redeemed a Star Wars: The Old Republic Pre-Paid Game Time Code

Once you become eligible for the title and have surpassed your 30 days of game time included with your official Game Product Registration Code, you will be notified by email. The Founder’s medal will be delivered to all your characters through in-game mail. From the in-game mail, simply right-clicking on the medal to unlock the “Founder” title to your character. This title is permanently bound to your account and will carry over to any character you make in the future. (NOTE: It may take up to 7 days for the “Founder” title to be applied).

TIP: You can choose to show the Founder’s title or any other title you’ve earned in-game by opening your character sheet and selecting a title from the character name drop down. Once applied, the title will show next to your character name on your nameplate.

If you haven’t picked up the game yet or need to purchase a Pre-Paid Game Time Code, be sure to purchase one now! To redeem your Game Time Code, visit the Code Redemption Center. Finally, to sign up for a recurring subscription, log in to www.StarWarsTheOldRepublic.com and visit “My Accounts > Subscription.” Star Wars: The Old Republic has three recurring subscription plans:

  • 1 Month Subscription (automatically billed every 30 days): $14.99 per month (£8.99/€12.99)
  • 3 Month Subscription (automatically billed every 90 days): $13.99 per month (one-time charge of $41.97/£25.17/€35.97)
  • 6 Month Subscription (automatically billed every 180 days): $12.99 per month (one-time charge of $77.94/£46.14/€65.94)

For more information about how to unlock the exclusive Founder’s Medal and title, visit the Rewards page.

*OFFER EXPIRES MARCH 19, 2012 AT 12:01AM EST; MARCH 18, 2012 AT 9:01PM PST; MARCH 19, 2012 AT 4:01AM GMT; MARCH 19, 2012 AT 5:01AM CET. GOOD ONLY FOR PURCHASES OF STAR WARS™: THE OLD REPUBLIC™ WITH REDEMPTION OF A PURCHASED GAME TIME CODE OR BILLING OF AN ACTIVE GAME RECURRING SUBSCRIPTION WITH AN APPROVED PAYMENT METHOD. VALID WHEREVER GAME IS SOLD. VOID WHERE PROHIBITED, TAXED OR RESTRICTED BY LAW. CUSTOMERS WILL ACCESS THE ITEM IN-GAME. VIRTUAL ITEM ONLY. ITEM WILL BE APPLIED TO ALL CHARACTERS UNDER USER’S ACCOUNT. PLEASE ALLOW 7 DAYS FOR NOTIFICATION OF DELIVERABLES.

I don't think that I'll be permanently sporting the title. "Founder Tricia" just doesn't sound right and I don't think that it'll really fit any of the other characters I'll be playing in the future. But even so I think that it's a nice gesture from BioWare as a "thank you" for being here from the start.