Showing posts with label gameplay. Show all posts
Showing posts with label gameplay. Show all posts

Wednesday, 21 December 2011

Choose Your Side: Smuggler vs. Sith Warrior

Right now I'm on vacation (on my parents' not-that-fast computer), yesterday I was travelling, Monday my Internet was down and the days before that I was lost in a galaxy far, far away. So I'm a little late reporting last Friday's update.

Though at this point I think most people are more interested in playing the game than in reading about it. Either way.

Anyway, just as I predicted, last Friday BioWare gave us the final "Choose Your Side" video, facing off the Smuggler against the Sith Warrior. Here is the official news:

From the moment we announced the eight classes in Star Wars™: The Old Republic™ fans have been pitting them against each other, arguing who would have the advantage in a one-on-one fight. The hallways of BioWare echo this debate, with the writers, combat designers and other developers all chiming in on which classes they feel will have the upper hand.

In the fourth and final installment of “Choose Your Side,” writers and developers discuss the ins and outs of the Smuggler and Sith Warrior classes, highlighting some of the skills and abilities that separate these classes from the rest. This time around, Senior Writer Hall Hood and Senior Game Designer William Wallace stand behind the Smuggler, while Writer Ian Ryan and PvP Designer Ben Pielstick speak for the Sith Warrior.

Personally my money is on the Sith Warrior for this. Lightsabers, use of the Force and an utter ruthlessness are probably going to be better than blasters and wisecracks. Don't get me wrong, I think Smugglers are more fun, but Han Solo did end up in that carbonite.

After the break a note regarding server queues, numerous articles and developer quotes.

Saturday, 10 December 2011

Sith Inquisitor Character Progression

Just a few more days and many, if not most, of us will be playing The Old Republic for realz.

But first we've got another Friday Update. On this day of Christmas my SWOTOR gave to me, the last of the class progression videos showing the Sith Inquisitor... uh... see? Yes, that'll do. As per BioWare's official news:

As you progress in Star Wars™: The Old Republic™, your character will acquire new skills and abilities that complement their more powerful weapons and armor.

Feared across the galaxy for both their mastery of the Dark Side of the Force™ and their ability to manipulate those around them, even those within the Empire know to watch themselves when in the presence of a Sith Inquisitor. Some acolytes who complete the trials use their newfound powers to channel the Force into devastating mental and lightning attacks. Others command the Force to deceive their enemies both in conversation and on the battlefield.

Hurray for more silly hats. Seriously though, the Sith Inquisitor (at least the Assassin) is a fun class to play with some great Darkside options. They just don't have much fashion sense. Either that or I don't. Then again, if you're in command of the Dark Side of the Force then you probably don't need much fashion sense as you can just electrocute anyone who even thinks of making fun of your outfit.

Oh, and my prediction for next week: Smuggler versus Sith Warrior "Choose Your Side" video. I'm calling it.

Read on after the break for the introduction of the SWTOR Community Blog, launch events, lots of links to articles across the net, and the developer quotes. Oh, and one funny Gamebreaker video which, if you haven't seen it already, you don't want to miss. And don't forget that I've been keeping my Music of The Old Republic post updated with the daily tracks BioWare has been posting up on Facebook.

Saturday, 5 November 2011

Imperial Agent Character Progression

As you can see from the title of this post, this Friday BioWare released the Imperial Agent character progression video, showing a number of Imperial Agent outfits and skills. They also announced the length of Early Game Access (up to five days) and something about Revan preview chapter, but honestly who cares... Agent outfits:

As you progress in Star Wars™: The Old Republic™, your character will gain experience, growing more powerful and discovering new skills while also acquiring more advanced gear.

Through cunning, stealth, and ruthless tactics, the Imperial Agent has no shortage of ways to complete his objectives. Even so, as the complexity and importance of his missions increase, the Agent will have to acquire new skills and equipment to help him combat the ever-growing threat to the Empire. This video shows you a sampling of the many different armors and abilities the Imperial Agent can obtain as he travels the galaxy.

I must say that I quite like the outfits, even if the Operative high level one makes her look more like a Sith with the hood up and everything. The Sniper ones are much more my speed. And I'm particularly happy that they're showing a female character for a change (after the other five progression videos we've had all had male characters).

And that leaves just the Jedi Consular and the Sith Inquisitor to get their progression videos (with only about a month-and-a-half left before the game releases).

Now, for those of you who do care about the other news as well (which, in fairness, includes me too), read on after the break for the Early Game Access details, previews from the upcoming Revan novel, previews and interviews, and the developer quotes.

Monday, 31 October 2011

Warzones

Last Friday BioWare gave us more information on Warzones, including a new game systems section for them and a video for the Voidstar Warzone. Here's the official news:

Warzones in Star Wars™: The Old Republic™ are specific areas outside of the main character story, where players face off against each other in exciting Player-vs-Player combat. In order to give you a more detailed look at each of the different Warzones, we’ve launched a new Warzones Game Systems page! This new page will allow you to learn about each of the different Warzones, and each Warzone breakdown is accompanied by a short video displaying how the Warzone looks in the game.

Be sure to check out the Warzones Game Systems page now, and keep checking back to StarWarsTheOldRepublic.com for more information on Warzones in the coming weeks!

I can't help but zone out a bit when watching the video; we've seen so many of them by now that one more doesn't really excite. And it's hard to follow what's going on. But it does give a little bit of a sense of what the objectives are in this Warzone. And I noticed multiple lightsaber colors (had we seen purple and yellow lightsabers yet? I don't recall having seen them before). And don't forget the Game Systems page, which is quite nice as well (though I can't help but feeling that three Warzones isn't a whole lot).

Read on after the break for links to various articles (more press previews and details from Paris Games Week) and the developer quotes.

Friday, 14 October 2011

Signs of War

Oh my. With New York Comic-Con officially started today BioWare had a bunch of The Old Republic updates for us (I count five official news items). So we'd better get to it.

The first, biggest, news is that they have a new (ingame) trailer for us titled "Signs of War". Narrated by Satele Shan it sets the stage for the stories of the game itself, giving glimpses of the things players might encounter when playing. Here is the official news (with the video linked):

A return to war is inevitable. Two great armies mass their forces, readying themselves for the approaching battle. Meanwhile, the galaxy is rife with chaos and corruption. As the Galactic Republic and the Sith Empire teeter on the brink of open warfare, a new generation takes charge; their actions will shape the future of the entire galaxy.

We are excited to present to you the latest Game trailer for Star Wars™: The Old Republic™, Signs of War, which debuted at New York Comic Con.

To some degree we're getting a bit inundated with SWTOR trailers, but I still liked this one. Can't wait to play and experience those stories it's hinting at.

Read on after the break for a new Operations page, release date news (good news for those in Europe), convention news both future and past, and the developer quotes.

Friday, 30 September 2011

Interactive Galaxy Map

BioWare just released its Friday Update and this time it's an explorable galaxy map, showing all seventeen revealed planets. Here is the official news:

The Star Wars™ galaxy is massive and you will be able to visit numerous worlds during your travels in the The Old Republic™. To give you an early taste of what the experience will be, we’ve added a new feature to the website, allowing you to explore the Galaxy Map for yourself. You’ll get to see the five major sectors of the Known Galaxy, check out profiles of the planets, and even examine interactive models of the player Starships.

Access the new Galaxy Map page through the HoloNet!

To explore the galaxy in '3D' you need the Unity Web Player installed. But it's pretty neat, giving you details on the planets when you click on them and allowing you to look at the 3D models of the six player ships. Though at the time of this writing I haven't been able to get the planet videos to play (I just get black with a play button) and from the forums it seems I'm not the only one. Courtney Woods mentions on the forums that they just take some time to load. Very nice update overall.

Read on after the break for a Eurogamer Expo interview with Chris Collins that Darth Hater held and the weekly developer quotes.

Tuesday, 9 August 2011

Jedi Consular Records

Last Friday BioWare released a class update for the last of the eight classes: the Jedi Consular. As the other seven classes before it they list a Companion for the class, point out a species that you can play, show the class' starship (though we've already seen that in the Jedi Knight update as that class gets the same ship) and, most interestingly, show a class video. Here's the official news:
There is power in wisdom, study, and diplomacy. The Jedi Consular wields that power with an even hand. Consulars study the mysteries of the Force. They use their knowledge to bring peace, but when words fail, their understanding of the Force makes them dangerous foes. Choose your Consular’s path – become the strong, silent hand of the Jedi Council as a Shadow, or immerse yourself in the mysteries of the Force as a Sage, healing and empowering your allies.

Learn more details about the Jedi Consular:

In particular don't forget to check out the video. Kotaku might've called it boring (but then again Kotaku seems to be down on everything SWTOR) but personally I find it the best representation of an actual Jedi, much moreso than the Jedi Knight. Though it's really odd to see Stephen Reid as a Jedi Consular (I kid, I kid). It might not be the most action-filled video, but if that's representative of the class then that only makes me more excited to play it. Can't wait.

After the break BioWare's second update last Friday, a San Diego Comic-Con highlights video, and the developer quotes.

Sunday, 5 June 2011

Lost Suns and Advanced Classes

With E3 right at the door (starting Monday) BioWare gave us an overview of what we can expect from The Old Republic during the expo. And on top of that they also talk about the Lost Suns comic to be released next week and revealed a new Advanced Classes page. Here's the official news on the latter:
Today we are excited to announce the launch of a newly redesigned Advanced Classes page. Advanced Classes give your hero access to unique skills and abilities that allow you to customize your character to your own unique play style. The new page allows you to explore each of the Advanced Classes in-depth and to check out the skill-sets that become available as you reach higher levels in Star Wars™: The Old Republic™.

Check out the new Advanced Classes page and experiment with the ways you can develop your character, or if you’d like more perspective on the system, read the developer blog from Principal Lead Systems Designer Georg Zoeller.

The new page is quite neat, allowing you to select a class, then one of the class' advanced classes, then giving a preview of a few skills up to level 20.

There's much more though (and E3 hasn't even started yet). Read on after the break for information on the Lost Suns comic, a preview of E3 next week, some details on EA's new Origin online store, and the developer quotes from last week.

Monday, 16 May 2011

Sith Inquisitor Records

Last Friday BioWare revealed more details, and a video, on the Sith Inquisitor class (so now only the Jedi Consular class is left to get the same treatment). Here is the official news:
Inquisitors, the dark geniuses of the Empire, are masters of treachery and dark Force power. Feared as much on the battlefield as they are by prisoners and political enemies, they will stop at nothing to earn themselves more power. The paths to power are many, though. Is your Inquisitor an Assassin, striking down enemies from the shadows with cunning tactics and a skilled blade? Or are you a Sorcerer, a triumph of the dark side, smoldering with ambition and uncovering dark secrets of the Force to destroy your enemies?

Find out more about these dangerous Sith:

I wonder if they'll put up a similar update on the Consular before E3 this year, but since that's only a few weeks away...

Anyway, read on after the break for a couple more articles from other sites and for the developer quotes.

Wednesday, 9 March 2011

Pre-Launch Guild Program

Ooh, a mid-week update.

Today BiOWare launches the new Guild Headquarters for Star Wars: The Old Republic where people can register their guilds and look for guilds to join. Here is the official news:

Today, we’re excited to announce the launch of the new Guild Headquarters (HQ) as well as the Pre-Launch Guild Program. Many members of the community have already been organizing guilds on the forums, and we’re now happy to provide the tools to officially register and reserve your guild’s name. In this new section of the website, you can search for an existing guild to join or you can create a new guild and begin recruiting members. When Star Wars™: The Old Republic™ launches, you may be able to import your guild directly into the game, subject to availability and meeting certain criteria*.

Every guild gets its own guild mini-site on www.StarWarsTheOldRepublic.com, complete with information about the guild, its recruitment status, and its own public and private forums. Create or join a guild now and you’ll have the opportunity to have your own space to socialize and organize before the game launches. Every guild is automatically entered into the searchable guild database, which makes it easy for players to find their ideal guild. Get your guild together early and get ready for The Old Republic!

To learn more about guilds in The Old Republic, check out the Guilds Game System page for details, and to search for or join a guild, visit the Guild HQ now! Also be sure to visit the Guilds FAQ for answers to commonly asked questions.

*Conditions and restrictions apply. See Guilds FAQ for full details.

Interesting stuff. I'm sure that the various guilds will love it.


[EDIT] Just been reading the FAQ and had a few additional thoughts.

The FAQ talks about placing guilds automatically on servers (and during phase 2 you can align your guild with allies and adversaries). This is actually quite clever as it should help BioWare spread out the initial population by ensuring that large guilds don't all end up on the same server.

And considering that there are RP guilds it seems logical to assume that there will be RP servers as well (which is good news that I don't recall having been confirmed yet).

The only question I have is whether players will also be automatically allocated to servers, but I doubt it. This seems purely a measure to ensure spreading out population by putting large guilds on different servers.

Another interesting thing to note is that for a guild to be automatically transferred to the game like this at least four members in the guild need to have pre-ordered the game. Though I can understand it as a measure to ensure that there are going to be enough people in the guild, it's also a clever trick to increase the number of pre-orders. I can see that guilds that want to ensure that they're in the game might ask more of their members to pre-order just in case something goes wrong with a few of them.

It's an interesting thing. But I'm not in a guild, so maybe I'm misjudging how guilds will react to this. I think that they'll generally like it, but I can see how there might be concern about the auto-placement.

Monday, 7 March 2011

Bounty Hunter Report

Lately I seem to have the habit of posting the Friday update on Monday. But ah well, better late than never.

Last Friday gave us three update; an update for PAX East, an update on the soon to be released SWTOR novel "Deceived", and a class update on the Bounty Hunter giving up their advanced classes, their ship, and more.

So let's get started with the latter. Here is the official post:

Get on the wrong side of the wrong people, and you’ll find yourself pursued by a Bounty Hunter, the most dangerous professionals in the galaxy. Bounty Hunters do what it takes to cash in on their marks, utilizing the best in weapons and defensive technology to bring in the target – dead or alive. The technology your Bounty Hunter uses is up to you; choose to specialize in prototype shield and heavy armor technology to become an unstoppable Powertech, or spend those hard-earned credits on the most destructive arsenal available as a Mercenary.

There’s much more to the Bounty Hunter, and we’ve compiled all the details for you:

  • Meet Mako, an orphaned computer slicing prodigy from Nar Shaddaa who can join your Bounty Hunter as a companion.
  • Discover more about the Rattataki, a species with a violent history perfectly suited for Bounty Hunting.
  • Tracking marks through the galaxy requires the perfect ship. The Kuat Drive Yards D5-Mantis Patrol Craft satisfies all the Bounty Hunters’s needs – speed, efficiency, and unstoppable firepower.
  • Check out the new Bounty Hunter class video to see a Bounty Hunter in action, and hope that you’re never on the receiving end of this dangerous professional.

The Bounty Hunter never really interested me personally, but it's nice information for those who do like the class. And don't forget to check out the new class trailer in either case.

Read on after the break for the PAX East update, a trailer for the Deceived novel (yes, a trailer for a book), more on the Bounty Hunter in an interview on IGN and the weekly developer quotes.

Monday, 31 January 2011

Flashpoint Update: Taral V

When playing MMOs I often find myself playing solo more often than not, so last Friday's official update showcasing a new Flashpoint (i.e. group dungeon) wasn't that interesting to me. Still, it's nice to see some of the story-based content that they're including and that the group content contains just as much story as well. Here is the official news:
Some missions are too dangerous for just one hero. In Flashpoints, players team up with others to confront monumental challenges at pivotal moments in the game story. Fight deadly foes, make decisions that determine the outcome of the story, and get some of the best rewards in the galaxy as you and your allies experience Flashpoints.

The new Flashpoints Game Systems page features more detailed information about Flashpoints along with an exclusive video look at Taral V, a never-before-seen Flashpoint from the game. Get ready for great multiplayer action in Flashpoints in Star Wars™: The Old Republic™!
To save you some time looking up the video at the official site, here it is from YouTube:


I find it funny how they keep referring to "the Jedi prisoner" instead of referring to the individual by name. Sounds very awkward and, to me, smacks of some big identity reveal for said Jedi waiting to happen.

Next to the video there's also a new Game Systems page with some details on a few Flashpoints, showcasing Taral V and givign this description regarding Flashpoints in general:
Taral V is just one of several unique Flashpoints in Star Wars™: The Old Republic™. Every Flashpoint takes a group of Imperial or Republic players through its own self-contained adventure, culminating in one of several outcomes based on player choices. You won’t have to miss out on any of the story, though – Flashpoints exist in specially instanced parts of the galaxy and can be repeated as often as you’d like. Flashpoints feature enemies that require skill and cooperation to defeat, and are much more challenging than single-player missions, but they offer valuable loot and rewards. Gather up your allies and get ready for explosive multiplayer action in Flashpoints!
What I find most interesting here is that in the examples they list there seems to be a clear interplay between Republic and Empire. The low-level Republic Flashpoint is about a Republic transport being attacked by Imperials... and the low-level Imperial Flashpoint is about imperials attacking a Republic transport. Could this be players seeing two sides of the same conflict? Seems very likely. The mid-game ones, including Taral V, is similar with the Empire one being about tracking down an escaped prisoner (could that be "the Jedi prisoner"?). And then the last one is just one Flashpoint that both can play. I wonder whether it's pretty much the same for each or whether they approach the same Flashpoint from different directions. They promised no repeated content between sides, so it's a little confusing to see something listed that looks like repeated content.

Anyway, that's the official update. Read after the break for a Q&A at GameSpot on Flashpoints as well as developer quotes from the last week.

Monday, 10 January 2011

2011

2011. The year that Star Wars: The Old Republic (is said to) launch.

Over two years we've followed this game and by the time it does it will be (at least) two-and-a-half. But the time is definitely getting closer. Will it be worth the wait? We can only hope.


I've been back from vacation for nearly a week now, but am still in the progress of catching up with all the news (both general game news and SWTOR-specific), so it'll take a bit before I've updated this blog to be up-to-date with everything. It seems that over the last few weeks a number of game sites published their hands-on experience with the game and I'll post it all here... once I've had a chance to read it all.

Next to reading news I've been busy with a number of other things as well; catching up on my tv shows, catching up with my friends in Lord of the Rings Online, enjoying my gifts (I got the last two campaigns for Guild Wars; Factions and Nightfall, as well as book 13 of The Wheel of Time series) and I got invited to the Rift beta last weekend (it's pretty much as I expected: very solidly put together, very standard MMO design I've seen a dozen times before, Rifts quickly lose their appeal to me and even become frustrating as they interfere with the rest of the game). But I promise I'll catch up.

For now, let me just post the news from the official website from the last few weeks (i.e. the Friday updates). Articles from other sites I'll hopefully be able to post later this week.

Though I usually try to put the official news before the break, since there's a fair bit of it now read after the break for a Deceived excerpt, a Fan Friday with Studio Insider, more information on the Trooper, a developer blog post on cinematic design, and new Holonet biographies.

Monday, 15 November 2010

Crew Skills Revealed

Ok, so I'm a couple of days late, but last Friday BioWare revealed the Crew Skills crafting system. There's also a new Community Manager (news near the bottom of this post). Crafting without doing any of the knitting yourself. Here's the official news:
The galaxy is full of resources and opportunities for your character to benefit and profit. The Crew Skills system allows you to gather those valuable resources, craft a wide range of useful items, and send your crew out on their own missions to retrieve rewards. With Crew Skills, you’ll be able to do all these things while your character stays in the action or even if you have to log off!

Crew Skills are a unique approach to a crafting system, built to suit the tastes of a broad range of players and to maximize your time spent adventuring and experiencing your character’s story while still earning useful benefits. Put your companions to work and get the most out of the galaxy’s myriad opportunities!

Learn more details about the inner workings of the Crew Skills Game System on the new Crew Skills System page.
The page also includes a video explaining Crew Skills.

In essence this is how it works.

You've got three "Crew Skill" slots. In these slots you put gathering skills, crafting skills and mission skills. As many of the three slots as you want can be gathering or missions kills, but only one can be a crafting skill (which is really limiting particularly considering that there seem to be more different crafting skills than any other type). Gathering skills lets you gather resources, crafting skills lets your crew make items from those resources and mission skills lets them go out and do 'unique' things offscreen (like diplomatic relations or finding valuable items).

For both crafting skills and missions skills it's basically just "you tell a companion NPC to do something and they go off and do it". Gathering skills have that too (you can tell a companions to go off and gather stuff), but with gathering you can also tell companions to harvest things you run into while playing. Or you can do the harvesting yourself (I really like that; that you have the choice to do it yourself if you want to).

Skills apparently still advance even while you're offline and when you tell a companion to dedicate a certain time (that you choose) to a certain skill they'll be unavailable for that time (so if you need a companion in 30 minutes, don't send them on a 23 hour mission). Since all this continues offline it seems smart to make sure all your companions have something to do until the next time you log in.

For more, including a couple of interviews, some developer quotes explaining a bit more about the system, my own views on the system and the announcement of the new Community Manager, read on after the break.

Friday, 29 October 2010

Imperial Agent Intel

It seems that there is a leak somewhere in Imperial Intelligence, as today a whole lot of classified information on the Imperial Agent has been made public. (Okay, so it was really just BioWare doing their usual Friday update, but I thought that sounded more interesting). We got information on their Advanced Classes, on one of their companions, on one of the alien species they can be, on their spaceship and even a gameplay video. Here is the official news:
The Imperial Agent class delivers an experience unlike any other in Star Wars™: The Old Republic™, and this week, we’re excited to share new details that highlight what makes the Agent so unique.

Learn about the Agent’s Advanced Classes and the combat tactics they rely on. Specialize as a Sniper and leverage distance and concealment to get an edge on your enemies, or master stealth, surprise, and combat medicine to become a versatile and deadly Operative.

In addition, check out the following updates for more intel on the Imperial Agent class:
  • If you’re looking for a companion with attitude, visit the Biographies section to read about the Agent’s dangerously charming Rattataki companion, Kaliyo.
  • Aliens are incredibly rare among the ranks of Imperial Intelligence, but if that sounds like your kind of character, be sure to inspect the new Chiss Inhabitants page for information on this enigmatic species.
  • The Imperial Agent’s sleek starship is one of the most unique models in the galaxy. Check out the X-70B Phantom-Class Prototype in the starships section to get a tour.
  • Last but not least, watch the new class gameplay video to get a look at the Agent in action!
I must say that I'm really liking the sound of the Imperial Agent class. It's definitely going to be my class if I play Empire. In fact, I'm considering switching my main to it (though the lure of the lightsaber is strong). I mean, I just love the sleek design of that ship, just look at it:


Additionally I've got some character design for an Imperial Agent that's more evolved at the moment than what I've got for my Jedi, so who knows. Maybe I'll just have two main characters and alternate between them. But yeah, quite enjoyed today's update.

Oh, and George Zoeller had a quite note on the forums about the Agent's healing ability compared to the Smuggler's:
Agents and smugglers are equally capable on the healing front.
And that's it. Have a happy Halloween.

Saturday, 25 September 2010

A Boy and His Wookiee

This week's Friday update gives us a number of "smuggler secrets", though I'm not sure if a Wookiee as one of the Smuggler's companion NPCs really counts as a secret. We also get the last issue of Blood of the Empire, wrapping up the storyline (but in such a way that it's bound to come back up again in various ways in the game itself). Here is the official news for the comic:
Blood of the Empire™ reaches its twelfth and final issue, and Teneb Kel must face the aftermath of his actions. Exal Kressh is defeated, but the Emperor and the Dark Council will have further plans for their servant. What fate is Teneb prepared to carve for himself? And what will he do about Maggot?

Check out the latest issue of Blood of the Empire now.
With Blood of the Empire finished it makes one wonder... how are they going to fill every other Friday now?

Maybe they'll fill it with more updates like the Smuggler update we got this week. With some details on the advanced classes for the Smuggler, information on the Twi'lek species that you can play as a Smuggler, details on the Smuggler's Wookiee companion (to make the Han Solo fantasy complete), details on the Smuggler's starship and even the Smuggler video (which was already released exclusively by Machinima last week) it's definitely some heavy-duty Smuggler information that they smuggled in. Here is the official news:
No two Smugglers are exactly alike, and you’ll be able to customize your character to fit your play style. You’ll face many choices in how your Smuggler develops as you explore the Old Republic galaxy. One of the most important decisions will be which Advanced Class to pursue—whether you want to become the fastest draw in the Outer Rim as a Gunslinger, or whether you prefer to specialize in some of the Smuggler’s more cunning tactics as a Scoundrel. Both paths have their own rewards and more choices within their various disciplines, but you’ll have to choose what style suits you best—or better yet, maybe you’ll want to try them both!

If you’re interested in playing something just a little more exotic than human, you might want create a Twi’lek Smuggler. Learn more about this species and get a closer look on the Twi’lek Inhabitants page.

No Smuggler would be complete without a Wookiee companion, so we’d like to introduce you to Bowdaar, the mighty Wookiee warrior. You can learn more about this known associate on the Smuggler page or by accessing Bowdaar’s biography.

A Wookiee’s not the only necessity. A Smuggler wouldn’t be able to do much smuggling without a personal starship. Check out the new Starship section of the HoloNet, and make sure to look at the Smuggler’s Corellian XS Stock Light Freighter. It’s the ship that can make the “Balmorra run” in just a handful of parsecs, and if you choose to play the Smuggler, it will be yours.

Finally, if you love the Smuggler as much as we do, we can guarantee you’ll enjoy the new Smuggler Class Gameplay Video. This video captures the spirit of how the Smuggler plays in the game, and if you look carefully, you might even see something you’ve never seen before.

Enjoy!
Finally, on a slightly different note, Massively reports that Hasbro is apparently making a line of The Old Republic action figures. As the article puts it: "To have action figures made meant that you had 'arrived' in Star Wars fame". Here's the full text:

If you're anything like the other billion Star Wars fans in the world, then you most likely harbor a deep-rooted affection for the action figures (NOT dolls!) that became synonymous with the film experience. Ever since Kenner started the toy line in 1977 (and Hasbro after that), kids and grownups alike have decorated their bedrooms, offices and private sanctuaries with hard plastic likenesses of Luke, Leia and Chewie.

Star Wars action figures have not been confined to just the movies; sets such as Evolutions, Clone Wars, and Shadows of the Empire have all received their own lines. To have action figures made meant that you had "arrived" in Star Wars fame, which is why The Old Republic fans should rejoice to know that their as-of-yet unreleased MMO will become immortalized in Hasbro's lineup.

TTH reports that Hasbro's Derryl DePriest confirmed TOR action figures are in the works for the 2012 roster. DePriest said on ForceCast.net, "We're going to have to work in some of those great characters." Just which TOR characters will be made into dolls, er, ACTION FIGURES is anyone's guess at the moment, but there are already several possibilities in the characters we know from the cinematic trailers and the Holonet.
I have to agree with that last line; it is indeed likely that they'll include characters such as Darth Malgus and Satele Shan. I'm also kind of expecting Hylo Visz (the Smuggler who broke through the Mandalorian blokade as per the Timeline) because she has such a distinct appearance. But we'll see.

Anyway, that's the entirety of today's post. She may not look like much, but she's got it where it counts, kid.


[link] to action figures news at Massively.

Saturday, 4 September 2010

Space Combat in The Old Republic

Today's Friday update officially adds Space Combat to the game mechanics. Here's the official update:
Blast your way through asteroid fields, enemy fighters, and a variety of other obstacles as you encounter fast-paced Space Combat missions in Star Wars™: The Old Republic™. In these occurrences, you’ll fly your personal starship to various “hot spots” on the galaxy map and experience gameplay that will evoke memories of some of the great Star Wars™ space battles.

Watch the gameplay footage of Space Combat in the latest addition to the Game Systems section and learn more about the rewards players can unlock in Space Combat. Also check out the media section to see screenshots, concept art, and wallpapers portraying these heroic battles in space.
The information in the article is pretty much what we already know and the trailer is the one that was released earlier already. One thing I hadn't specifically heard before yet though is that space combat "is designed to make travel times literally fly-by", which gives me the feeling that it'll be treated similar to the shoot-m-up minigame in Jade Empire where you sometimes get a shooting game when going from one location to another (or you could, I think, choose to skip it). Not sure yet if I like that or not.

A bit more worrisome though is that "you'll obtain rewards that will be useful in other aspects of the gameplay experience". Though I'm sure that, despite the dubious wording, this doesn't mean that you have to play the space combat minigame to get the best things for PvE or PvP, I do generally dislike it when you have to play one kind of gameplay to get things for another kind of gameplay. It just seems like a poor designer's excuse to try and connect to otherwise unrelated types of gameplay. Then again I have a general issue with minigames that are completely disconnected from the main gameplay; either make it an integrated part that's an extension of the existing gameplay or leave it out because if I wanted to play a tunnel shooter then I'd buy a tunnel shooter game. And this reward comment doesn't inspire confidence that BioWare's designers have really managed to make the two integrated (if they have to resort to cheap tricks like that).

Anyway, instead of going off of a rant again let me point out, as the news article says, that there's also a wallpaper for the Space Combat:


It's kind of funny that the ships that's most in the foreground, most active and in a position that one might imagine a player controlled ship to be, is actually The Old Republic's version of an x-wing. This, I feel, because such a ship would actually work quite well in the kind of battles that they're trying to simulate where (with the exception of the miniature star destroyer which is undoubtedly the Imperial Agent's ship) the player ships all seem to big and clunky to me to be maneuvering the way they are in the trailer video. I guess it's the same kind of humor of how each time they mention A New Hope's run on the Death Star they try to make it sound as if Han Solo's ship was the star of that battle.

In related news, Gametrailers has a video interview with Daniel Erickson about Space Combat, taken during Gamescom:


The most interesting thing from this interview seems to be that they're experimenting with letting players earn XP for playing the space combat game. Beyond that I feel that separate gameplay types (PvE, PvP and Space Combat) should remain completely separate unless they're completely integrated I'm not sure what I think of that. It seems nice for those who like Space Combat, but won't that just mean that people can level up without actually learning to play their class? Or is 'learning to play your class' no longer really part of leveling up anymore these days?

Finally, PAX is currently in full swing and BioWare is there as well showing off TOR. And website Ask A Jedi has the first details. In particular they had a Q&A session with Senior Producer Blaine Christine and Lead Writer Daniel Erickson and posted a few highlights from that (with the full interview to follow later):
  • They’ve definitely heard the “feedback” on the Jedi Wizard. My take is that there is more info coming in this regard.
  • Companions aren’t going to make players gods above those who choose to play without them, but also players won’t necessarily be able to “spec” their character to make up for lost companion stats, if they choose to play without one.
  • Advanced Class choice has been relegated to “still in development” – meaning, very much on the fence as if it will be permanent or not. But the Advanced Class choice you make seems to be the role are likely to be playing.
At least it's very good to hear that BioWare has heard the complaints on the name for the Consular's advanced class, giving me hope that they'll see reason and change the name to something better. The third point gives me some hope that maybe, just maybe, they'll allow players to switch advanced classes. I think that it would be really sweet if within one character you could have a build for each of the advanced classes (and switch somewhere in the city or such). I hate being locked into a single role in MMOs and that would at least give some flexibility.

The post also makes brief comment on the gameplay as they've experienced it:
Of the two classes I’ve played so far (Smuggler and Sith Inquisitor,) both of them felt visceral. I felt very connected to the character’s movement and abilities. There were no disconnected animations that were supposed to be connected to an ability I pressed 3 seconds ago, etc. There’s lots more to say, but I’ll leave you with that one for now. To me, this is probably the most important thing – that control “feels” right – considering the amount of time we tend to play these games.
And that's it for now. I'll do my best to keep you updated.


[link] to video interview with Daniel Erickson at Gametrailers.
[link] to PAX day 1 update at Ask A Jedi.

Tuesday, 24 August 2010

Starships and Advanced Classes

Running a bit behind on the updates (both from Gamescom and last Friday's update). Some of the news that came out of Gamescom and was confirmed in the Friday update pretty much drained my enthusiasm for SWTOR. But I'll get to that.

First of the two Friday updates we got is something we pretty much already had: two of the starships players will be able to get in The Old Republic (for the Jedi and Sith classes respectively), just now officially announced and on the HoloNet. Here's the official news:
Whether you’re looking to dominate the galaxy in the name of the Empire or rescue it from darkness as part of the Republic, you won’t get very far without a starship. In Star Wars™: The Old Republic™, your starship will be your base of operations, and it might even be your best friend. Ship models are specially designed to match the needs and tastes of each of the class types, so even though all the starships are outfitted for traveling the galaxy, each has its own character.

Study the style and specifications of the various Starships by accessing the HoloNet now!
The starship pages contain a short description, some concept art and screenshots, and a video of the interior (which had already been released at E3). At the very least they could've thrown another ship in there and give us something new. But oh well.

The second Friday update is a Fan Friday update showing the usual fan art (with some nice images in there) and such. It includes a piece of concept art from the developers and shows five new forum avatars that people can use in the forums.

The most interesting part of the update though is, from the Developer Corner, the reveal of all the names for all the advanced classes along with a three-point list for each of their specialization. Let me copy it here:

Trooper

Commando
  • Heavy Blaster Cannon
  • Grenades
  • Ranged DPS
Vanguard
  • Blaster Rifle
  • Energy Shields and Defense
  • Tank


Smuggler

Scoundrel
  • Blaster ‘Shot Gun’
  • Stealth / Medicine
  • Burst ranged damage or Healing
Gunslinger
  • Dual Pistols
  • Quickdraw / Fast Attacks
  • Ranged DPS


Jedi Knight

Jedi Sentinel
  • Dual Wield Saber
  • Saber fighting specialist
  • Melee DPS
Jedi Guardian
  • Single Saber / Heavy Armor
  • Leadership / Party Buffs
  • Tank


Jedi Consular

Jedi Shadow
  • Double Bladed Saber
  • Stealth
  • Burst melee damage
Jedi Wizard
  • Single Saber
  • Powerful Telekinesis / Healing
  • Ranged Control / Damage or Healing

Bounty Hunter

Powertech
  • Flamethrower
  • Defense / Energy Shields
  • Tank
Mercenary
  • Dual Wield Guns
  • Missiles
  • Ranged DPS


Sith Warrior

Sith Juggernaut
  • Single Saber / Heavy Armor
  • Fear and Darkside Auras
  • Tank
Sith Marauder
  • Dual Wield Sabers / Armor
  • Saber fighting specialist
  • Melee DPS


Imperial Agent

Operative
  • Blaster Rifle / Energy Blade
  • Stealth
  • Burst Ranged damage
Sniper
  • Sniper Rifle
  • Cover, Ambush, Orbital Strikes
  • Ranged DPS


Sith Inquisitor

Sith Sorcerer
  • Single Saber
  • Force Lightning / Force Drain
  • Ranged DPS or Healer
Sith Assassin
  • Double Bladed Saber
  • Stealth
  • Burst Melee DPS
To say that people are unhappy with some of the names is an understatement. Particular "Jedi Wizard" is drawing a lot of ire. In fact the first thing anyone who sees that list tends to say can be best summed up as "WTF, Wizard? Are they serious?" Of all the names listed everyone I've talked to (without mentioning anything in advance) singles out "Wizard" is seeming an extremely poor fit.

In fact, I don't think I've heard anyone say that they think that it's the best possible name; the closest anyone defending BioWare here will come is saying something like "it's just a name". It might be just a name, but it's a name that anyone who wants to play the class will be referred to for as long as they play the game. It seems so incredibly ill-fitting for Star Wars (and in particular for Jedi) that all it can do is constantly sour the experience playing. It does the exact opposite of making you feel like a Jedi and instead calls to mind settings like Warcraft, Lord of the Rings and Harry Potter, casting fireballs and teleporting and turning people into sheep.

In fact, ever since the announcement of that name I've got this recurring thought of Luke waking up in Ben Kenobi's cave with the old man hovering over him saying "you're a wizard, Luke". He then goes off to the school for Jedis and Wizardry under the tutelage of Professor Yodalore where, together with his friends Herleiame and Han Weaslo he fights the evil Lord Volpatine and his Darth Eaters. And don't get me started on Chewbacca in this nightmare. Wizard indeed.

Those defending the name say that the word "wizard" has actually been used in the movies and thus is part of canon. They're referring to Star Wars Episode IV: A New Hope in which Uncle Own says "That wizard is just a crazy old man" about Old Ben Kenobi. People have already pointed out that this is said in derision, but I think it's more than that. To me that sentence shows Owen's complete and utter ignorance as to what a Jedi is by calling Obi-Wan something he's exactly not. The rest of the movie then lifts Luke out of the ignorance of his upbringing (represented by his aunt and uncle) as he discovers what a Jedi really is.

It would be utter irony if BioWare's designers show such utter ignorance as to what a Jedi is by adopting that exact name. And that's rather worrying for the rest of the game as well; if they get this so incredibly wrong then what else, something that's possibly of much larger consequence, will they get wrong?

The only ray of hope here is, as the news article mentions: "Please be aware that since the specific class details are still under development, the information provided below may be subject to change." If there's any chance at all of BioWare ever listening to the reactions of its fanbase, then they will indeed revise the name as the rage on the forums over this is quite strong. If they don't listen to this, then I don't think they'll ever listen to anything the community says. And numerous suggestions for a better name have been made (my personal favorites being "Sage" and "Mystic"), though at this point pretty much anything is better.

And though I'm singling out Wizard as, by far, the worst offender in non Star Wars sounding names it's certainly not the only one. Other that have drawn ire include Sorcerer (though, while I'm not enthusiastic about it, I think there might be a bit more precedent for it being used by certain Sith), Shadow (yeah, Consulars are definitely getting the short end of the stick name-wise) and Powertech (which indeed sounds also absolutely ridiculous).

The fear I have here as well, next to these names appearing in SWTOR, is that with these names apparently being approved for use it's just a step away from them becoming officially part of the lore. Thus letting the Star Wars franchise slip even further into mediocrity. Star Wars has always walked a precarious balance between science-fiction and swords-and-sorcery, but this would tip the balance too much.

Ignoring the names of the classes the rest of the list doesn't stem me very positive either. None of the classes sound particularly interesting to play to me. Much of that is just personal preference, but one worrying factor is how much healing is mentioned on the Republic side, while being mentioned hardly at all on the Empire side.

Anyway, I could go on with how much I disagree with SWTOR's bog-standard and seemingly ill-fitting game design. But then the game mechanics aren't why I was interested in this game in the first place. So I'll leave it at that and pray that they see sense and rename the Jedi Wizard at least.

I also hope to do a post later this week with a Gamescom round-up. There hasn't been that much news, but there have been a few articles and interviews (mostly Darth Hater has a lot of interviews). Just need to get them all together in a readable format.

Friday, 13 August 2010

Jedi Knight Advanced Classes

Today BioWare reveals a bit more information on the Jedi Knight class, giving us the class' two advanced classes and one of the companions. Oh, and a new ingame movie showing the class in action.

First though is the next issue of the Blood of the Empire webcomic. Here is the official news:
It's the beginning of the end in the ninth issue of Blood of the Empire™. Teneb Kel awakens from his vision with a new understanding of the danger he faces--but is there still time to stop Exal Kressh's plot against the Emperor from coming to fruition? And meanwhile, what's going on with Maggot and the Jedi Padawan...?

Check out the latest issue of Blood of the Empire now!
Of course the mean of today's update lies with the Jedi Knight. Not only do we get some details on their two advanced classes, the more tank-like Guardian and the more damage-dealing Sentinel, and one of their companions, the Astromech droid T7-01, but we also get a new movie. Here is the official news:
As part of our ongoing class updates, we are thrilled to confirm the Advanced Classes for the valiant Jedi Knight – Guardian and Sentinel! Whether you want to defend the weak and inspire your allies to amazing feats as a Guardian or learn the art of using two Lightsabers simultaneously to create an intricate web of damage as a Sentinel, the Advanced Class system in Star Wars™: The Old Republic™ will help you customize your character. Check out the Jedi Knight section on the HoloNet for more information! Check out the media section to see a new video of the Jedi Knight in action, and download some never-before-seen screenshots!

We’ve also updated the Biography section with someone indispensable to the Jedi Knight – Astromech T7-01! Visit the HoloNet to learn about this known associate from the Jedi Knight holorecord, or by accessing the T7-O1 biography.
And that's it for this Friday's update. Next week is GamesCom and The Old Republic has been confirmed to be there. EA will be streaming their press conference live (I'll probably still be at work when they do) and there'll probably be things like interviews and hands-on articles coming from the conference too. So it's going to be a busy week.

But I'll do my best to keep up with it.

Friday, 28 May 2010

Companion and Sith Warrior

Most of what this Friday update brings has already been revealed over the last day by other sites (particularly IGN and GameSpot), but it's nice the see on the official site regardless. And with a few new snippets here and there (such as a new biography page).

First there is another game system update as they explain Companion Characters. Here is the official news:
Every Star Wars™ hero needs a companion. Han has Chewie, Luke has R2-D2 — even Jabba has the cackling monkey lizard Salacious B. Crumb. These characters will complement your strengths or weaknesses, and provide company for the epic journey you will inevitably undertake. Whether they’re combative, friendly, flirtatious, or even just good for a laugh, they always contribute to your development and serve as a sounding board for your choices. In Star Wars™: The Old Republic™, a variety of these Companion Characters will join your cause.

Learn more about Companion Characters and how they can shape and enhance your game play by visiting the Game Systems section!
The text is, as far as I can tell, the same as the text in IGN's article so there's not really much new there.

Second is an update to the the Sith Warrior class, now officially including the two advanced classes for the class (namely the Juggernaut and the Marauder). It also adds a "known associates" tab (listing a companion for the class) and the new movie and screenshots have been added to the site as well. Here is the official news:
Wondering how you will be able to customize the Sith Warrior to fit your specific play style? We are excited to confirm the two Advanced Classes for the Sith Warrior: The Juggernaut and the Marauder! Whether you want to charge into the fray as a Juggernaut, punishing your adversaries while protecting your allies, or slice through enemy ranks with two Lightsabers and unmatched aggression, the Advanced Classes system in Star Wars™: The Old Republic™ will give you the power to match your play style.

In conjunction with the Companion Character section released today, we present you with one of the Sith Warrior’s Companions – Vette! You can learn more about this known associate on the Sith Warrior page or by accessing Vette’s biography.

Check out the newly updated HoloNet to get details about the Advanced Classes available to the Sith Warrior. Also be sure to visit the media section for a new video featuring the Sith Warrior as well as some screenshots showing the Juggernaut and Marauder in action!
What connects the two updates is a new biography entry, that of the Sith Warrior's Companion character Vette. Here's the description from her HoloNet entry:


Slave, Treasure Hunter, Survivor

Few people have seen as much of the galaxy as Vette and few have had as little control of their destiny. Born a slave on the occupied world of Ryloth, Vette was separated from her family at an early age and sold to a series of minor crime lords. When legendary pirate lord Nok Drayen utterly destroyed her latest owner's holdings, Vette and the other slaves were given their choice of freedom or joining up with Nok. Vette became a pirate, travelling the known worlds and learning to get in and out of places she wasn't allowed.

Years later Nok Drayen mysteriously and suddenly released all of his people from service. Vette was left on Nar Shaddaa where she joined up with other young, idealistic Twi'leks and used her criminal abilities to rob and ruin those who exploited Ryloth's cultural artifacts and people. An unquenchable spark, Vette is older than her years but far from mature, delighting in silly pranks and always ready to laugh at people who think too much of themselves.
She sounds like an interesting character. And I think that this, these companions each unique to the classes, help show what sets The Old Republic apart from other MMOs and help it feel like something truly special.

On that note ComputerAndVideoGames has a short article up quoting some comments by BioWare designer and writing director Daniel Erickson on just that; how The Old Republic hopes to bring something to MMOs that before has been exclusive to single player games. Here's an excerpt:
"We've always had that thought in the back of our heads: That Old Republic should be all the things we thought an MMO would be in the first place - which is all the parts of an RPG. Which means - and this is the most radical idea - it should just be fun. Like, just fun to play. You shouldn't be trying to ignore all of the content to get to the end as fast as possible."
Well, here's keeping my fingers crossed. If I can just play the game and enjoy it instead of feeling the constant drive to get to some mythical place where the game's fun supposedly truly starts (and I've been there, and it doesn't) then it'll have succeeded in my book.


[link] to article at CVG.