Showing posts with label media: video. Show all posts
Showing posts with label media: video. Show all posts

Tuesday, 12 June 2012

SWTOR's E3 2012

Last week was E3 again, and SWTOR was there as well. During EA's press conference on Monday Dr. Ray Muzyka stepped on stage to talk about The Old Republic:

BioWare also posted the video Dr. Muzyka shows at the end there on the official website:

Preview Exciting New Reveals from E3!

Throughout E3, journalists will be able to take a sneak peek at some of the exciting content that is coming to Star Wars™: The Old Republic™ in the next year. This includes new Space Content, an increased level cap, the upcoming Operation: Terror From Beyond, which takes players to the Gree-controlled world of Asation to battle against an army of unseen horrors, and more!

But our biggest reveal is the announcement of Makeb, a brand new planet never-before seen in the Star Wars™ universe! A fully-realized world for you and your friends to explore, Makeb will also introduce an all-new storyline. The Hutt Cartel, tired of being ignored by the great powers of the galaxy, has taken Makeb in an attempt to acquire an unmatched power which can bring both the Galactic Republic and Sith Empire to their knees. It will be up to you and your allies to face off against the Hutt Cartel, breaking their hold on this once tranquil world and end their bid for galactic domination.

Preview Makeb and see a small sampling of the other content coming up, in this new gameplay preview!

One thing you might notice when watching the two videos is that the second one, the one on the official site, doesn't include the "New Playable Species: Cathar" bit. I'm not sure why they left that out, but it's not there and it definitely is in the first one.

For the rest it's a new Flashpoint, a new Warzone, a new space mission, etc. The biggest surprise in the whole thing was that they're planning to raise the level cap before the year is out, extending the class stories onto a new planet from what I understand. Dr. Muzyka also announced that The Old Republic will be free-to-play for the first fifteen levels come July (which is pretty much the same as all the free weekends and friend trials that they've had, just without limit).

To be honest I found the whole thing, SWTOR's entire E3 presence, to be decidedly disappointing. Perhaps that is because I was hoping for a big announcement, like the development of an expansion or such and nothing of what they announced really fit the bill. In fact everything was altogether very expected. I would even say that it sounded somewhat minimal in the way that they represented it as "one of everything".

True, the raised level cap was a surprise... but I'm not actually sure that's a good thing. One of the biggest challenges for TOR right now is giving people enough to do. By raising the level cap, even if it's just by five levels (as I suspect), you're basically invalidating all of the current endgame content (just remember how trivial level 45 content is for your level 50 character). To keep all of that relevant they have to do a lot of extra work. Work which, I think, would be better spent on either making more current endgame content, or by making more of the existing content viable for a maxed out character (like downscaling characters going back to lower zones and such; lesson learned from GW2). Sure I want to continue my class stories and adding more for that is good, but I think that they can do this without raising the level cap.

Anyway, after the break more details about changes coming in Game Update 1.3, details on character transfers, the Community Q&A from last Friday, a bunch of links from E3, and the developer quotes.

Thursday, 24 May 2012

Coming in Game Update 1.3

I've been out of the country the last number of days, so this update is a bit later than usual. The main thing to report is that BioWare released another "Coming Soon to Star Wars: The Old Republic" video, this one for the upcoming Game Update 1.3. Here is the official news:

See what the future holds for Star Wars™: The Old Republic™, as Game Director James Ohlen highlights some of the new game systems coming in Game Update 1.3, as well as some of the playable content that will be released in the coming months. In this ‘Coming Up’ video, you will learn about the new Group Finder and Character Transfer systems, as well as new Legacy Perks and other features that are coming in the next Game Update, Allies.

The group finder sounds good. Character transfer is good as well, though I wonder about the details of how it works (for example: do we have to pay real money for a character transfer). The Legacy Perks they've pretty much talked about since they started talking about the Legacy System; maybe they'll convince me to start paying any attention at all to the Legacy system. And I also quite like the adaptive gear even if pretty much all of the social gear is way out of my league since I've got hardly any social points. Either way, it sounds like it'll be a decent update.

After the break some interviews, some bad news for BioWare and the developer quotes.

Friday, 13 April 2012

Welcome to Game Update 1.2 - Legacy

Yesterday BioWare release the much anticipated Game Update 1.2. And with it they added a bunch of updates to the site, including some surprises. To begin with Game Director James Ohlen put a welcome message up on the Community Blog:

Today we released our second major Game Update, Legacy. The scope of this update is much larger than our first update and is probably one of the largest free updates ever released for a MMORPG. We’ve talked a lot about how we are going to support our fans throughout 2012 with major updates to the game. We hope the Legacy update proves to you how serious we are about this. 

This Game Update has something for everyone. A new Operation, Flashpoint and Warzone. New solo content on Corellia. The unveiling of our Legacy system. Interface customization, Guild banks, Galactic Trade improvements, etc. If you want an idea of just how big this update is, check out the patch notes. Over 18,000 words long!

The most important element of this update is the Legacy system. Star Wars™: The Old Republic™ has more unique story content than any other entertainment product in history. The Legacy system allows you to experience that story content in a different way. We will be continuing to support the Legacy system throughout the year, with major additions coming in our future updates. Including one that will make fans of the original Knights of the Old Republic very happy.

Our future updates are largely based off of feedback from you, our fans. We hear you when you ask for easier ways to group, a way to transfer characters to other servers and that you want more ways to engage in PVP. These things are coming - many of them in our third update.

However, we also want to surprise you with additions to the game that you weren’t expecting. While we managed to cover a lot of the biggest Star Wars fantasies with our initial release, we know we didn’t get them all. If you have a favorite moment from the Star Wars™ movies that you have yet to be able to experience in the game so far, be assured that we know about those as well. One day you will get to live out your Wedge Antilles, General Veers or Sebulba fantasies. 

James Ohlen
Game Director

Be sure to check out everything that’s new in Game Update 1.2 with the News Articles and Community Blog Posts that we’ve published about it so far.

News Articles
Coming in Game Update 1.2
Developer Dispatch: The Legacy System
A Quick Look at UI Customization
Warzone: Novare Coast

Community Blogs
Your Saga Continues: Story in Game Update 1.2
Crew Skills in Game Update 1.2
Your Legacy Begins
PvP in Game Update 1.2
Community Q&A: Friday March 30th, 2012: Game Update 1.2 Special
Community Q&A: Friday April 6th, 2012: Game Update 1.2 Special
Update on Ranked Warzones in Game Update 1.2

They also posted a new video for the new Operation, some disappointing news about ranked Warzones, and some good news for many subscribers. For all that read on after the break.

Wednesday, 11 April 2012

Warzone: Novare Coast

Last week BioWare posted a video for the new Warzone: Novare Coast. Here is the official news:

We are excited to reveal Novare Coast, our latest Player-vs-Player Warzone featured in the upcoming Game Update 1.2 “Legacy” for Star Wars™: The Old Republic™!

On the war-torn planet of Denova, opposing forces vie for control of Novare Coast, a strategically vital beachhead that leads to the open oceans of Denova. Whoever controls this coastline will have a decisive advantage in taking control of the planet. To secure the beach, sides battle for control of three mortar turrets which can be used to pound the enemy with artillery fire.

See the Warzone for yourself by checking out the latest video.

Since I'm not one for PvP there's really not much for me to say about the video.

After the break the Community Q&A, a number of links and the developer quotes.

Thursday, 5 April 2012

A Quick Look at UI Customization

BioWare released a new video titled "A Quick Look at UI Customization", looking at the new UI customization in Game Update 1.2:

Game Update 1.2: Legacy for Star Wars™: The Old Republic™ introduces several new systems to the game, including the option for you to customize your User Interface. You’ll be able to alter the placement and size of each UI element to suit your own personal preference.

In this new video, Lead Interface Artist Michael Voigt shows us how it all works.

User Interface customization is just one of the new gameplay systems that will be coming to Star Wars: The Old Republic in Game Update 1.2. You can learn about another of Game Update 1.2’s features by watching our Developer Dispatch on the Legacy System, and you can see a preview all of the new content coming up in this Game Update by checking out the New Features video.

My first thought on seeing it? "Wow, that actually looks really good". I honestly expected it to be limited to just being able to move some key elements around and maybe some scaling. But it's actually quite extensive. Best of all, in my opinion, is the ability to save layout and share them with others. It wouldn't surprise me if someone would set up a repository online for people to share their UI layouts. Though I think I'll stick to making the changes myself (probably just tweaking the current UI a bit here and there).

I'm sure that it's not news to those already playing around with the system on the Test server, but as someone who hasn't seen it in action yet I must say that I'm impressed and looking forward to 1.2 going live so that I can play around with it.

Thursday, 22 March 2012

Developer Dispatch: The Legacy System

BioWare just posted a new video on their website detailing the Legacy system, comping with Game Update 1.2. Here's the full news:

The Legacy System is coming in Game Update 1.2, and with it, a new dimension to The Old Republic™ experience. Like the Skywalkers, you’ll build your own family tree in the Star Wars™ galaxy, linking your characters on the same server together. Your achievements will open up new species options, new abilities for all the characters in your Legacy, and that’s only the beginning…

Watch the new Developer Dispatch video to learn how to start your Legacy and hear from the Developers about the ideas and efforts that went into the system’s design.

I'm still puzzled as to what the point is of the family tree (does it do anything other that have a personal organization of characters). Maybe it restricts what characters can get what legacy benefits (which would be stupid). Maybe it's something that other players can see (which there's no word of). Maybe there's something else with it. But right now it just sounds like a fairly pointless organization of character portraits that has no actual effect at all. I don't get it.

The rest of the legacy system seems nice though. Most interesting was the legacy items (items that bind to your legacy, but can be traded freely between characters within that legacy). Hopefully they'll make all BoP/BoE items shareable within your legacy, but somehow I doubt that they will (even so makes me wonder whether I should get a white crystal on my Imperial Agent on the off-chance that it may become shareable with my Consular at some point in the future... seems like a lot of credits for just a chance).

Ah well, enjoy the video either way.

Tuesday, 20 March 2012

Your Saga Continues

I'll be honest. I'm finding myself having a hard time bringing up any enthusiasm for TOR and haven't played in weeks. Though I'm eager to start playing my Consular, I'm waiting on a friend who I was supposed to play her together with (and that friend is likely deep into Mass Effect 3 right now; it's getting to the point where I'm just considering playing alone as I'm wasting my subscription fee like this).

But anyway, that lack of enthusiasm extends to keeping the blog updated, which in turn means I've got a rather big backlog. Particularly since last week a fair number of details from the Guild Summit were released across various sites. Add about half-a-dozen official BioWare updates and a truckload of dev tracker notes and it's a lot to get through.

So let's get to it. To start with last Friday BioWare's writer Charles Boyd posted a BioWare Community blog entry titled "Your Saga Continues: Story in Game Update 1.2". Here's an excerpt:

First, you will be called upon to return to the embattled world of Corellia, joining their faction’s forces to carry out missions in an all-new district known as the Black Hole. Refineries in the Black Hole process a rare and unstable starship fuel called hypermatter that’s necessary for all starship travel, and a critical component of fleet operations for the Republic and the Empire. Hoping to play both sides for maximum profits, a corrupt Corellian councilor has seized control of the entire district, hiring the toughest mercenaries and deadliest criminal scum available to lock down his holdings, effectively enslaving the refinery workers, and brutalizing anyone who tries to stand against him. Whether the councilor’s new regime stands will be up to you.

Read on after the break for... well a whole lot of stuff.

Wednesday, 22 February 2012

A Look At The Old Republic

Last Monday I mentioned that BioWare had silently released two videos of players talking about the game. Now it seems that they have released another one, and actually had an announcement for it. Though it seems that this one is more a combination of the other two with some developer input as well, talking about how well the game is doing. Here is the official news:

No MMO launch is ever perfect, but we are pleased to report that the launch of Star Wars™: The Old Republic™ on December 20, 2011 was a tremendous success. More than two million copies of the game have been sold, and the servers are full of players logging in to experience their own personal Star Wars™ sagas and to play with friends through the hundreds of hours of massively-multiplayer content. It’s an exhilarating experience to watch the game grow as more people join, and even more exciting to hear what players are saying they enjoy most about the game.

Watch this new video to catch up on how the game’s doing and to hear from the players themselves on what makes the game such an incredible experience.

BioWare also posted their Dev Tracker Summary for the last week, but I think I pretty much already handled that Monday.

Monday, 20 February 2012

Community Q&A: Feb 17th 2012

Last Friday BioWare posted another Community Q&A. Here's one of the twelve questions that they answered:

HollowPoint: There has been a large push in the community for chat bubbles, especially with a toggle option for those who don't want them. Is a chat bubble system in the works? If so, when can we expect it to be implemented?

Damion Schubert: They're definitely on the list. We’ve got many active roleplayers in the dev team and chat bubbles have always been important to us. We actually had chat bubbles in beta, but there was unfortunately some serious performance issues that our implementation caused that, for example, made things really suck in warzones and the fleet. They’ll be coming soon, but in priority, the GUI team is focused first on GUI customization. I'll have a better idea of timing once we get past that. And yes, for people who hate them, whenever we do them, they'll be toggleable.

Though I understand that they've got a lot on their plate and UI customization is going to be enjoyed by more people, it's still somewhat disappointing that chat bubbles are taking so long for them to implement. Then again I've never really used them in other games either unless they were implemented really, really well.

For this one and the other eleven questions see the original post.

BioWare also, somewhat quietly (at least I nearly missed them), released a number of new videos last Friday. Those, the developer quotes, and a few other things after the break.

Monday, 6 February 2012

Learn the Basics of The Old Republic

BioWare has started a new series of videos aimed to help out starting players. The first of these videos they named "Begin Your Journey" and talks about server selection and character creation. Here is the official news:

We are excited to announce that we have just published the first of what will be a series of tutorial videos designed to help new players learn the basics of em>Star Wars™: The Old Republic™. With each Quick Start Guide, new players will be guided through different aspects of the game.

The first video in this series, titled “Begin Your Journey,” takes you through the process of jumping into the game for the first time. In this video, Social Media Coordinator Eric Musco helps new players through the process of picking a server type, creating their first character and guiding players through their character class’s opening conversation.

You can watch this video right now by visiting the Quick Start Videos section of the New Player Guide. Over the next several weeks we’ll be releasing additional guides which will include topics such as navigation, user interface, and grouping with other players. We hope these videos will ease new players into the game while teaching more experienced players a thing or two that they might not have known.

Since this video is aimed at new players there obviously isn't anything of interest in it to those who are already quite familiar with TOR or with playing MMOs in general. But even besides that I can't help but feel a bit that if your game needs tutorial videos like this then there's a problem with the game to begin with. Shouldn't this explanation be in the game itself? The video itself is nice enough though.

Anyway, BioWare also announced two new weekly blogs. Read on after the break for the news, as well as a few more links and the developer quotes.

Thursday, 19 January 2012

Coming Up in STAR WARS: The Old Republic

With Game Update 1.1 - Rise of the Rakghouls released, and patched, BioWare is keeping the pressure on regarding the future with a "Coming Up in STAR WARS: The Old Republic" video. here's the official news:

See what the future holds for Star Wars™: The Old Republic™ in this brand new video which showcases some of the new game content and game systems that we will release in the coming months. In it, you will be able to take your first look at upcoming game content, including new Warzones and Flashpoints. You will also have the chance to get a sneak peek at the expanded Legacy system that’s coming to the game, UI customization, as well as new Guild features!

The video talks about the Flashpoint and how part two is coming in the future, it talks about a new PvP Warzone and ranking coming, it talks about the Legacy system showing a Miraluka with a red lightsaber (Miraluka Sith?), it talks about the guild bank and user interface customization. Showing examples of all. And they stress again that they listen to the community.

It's all looking quite good, though if "you can play the faction-restricted races on the other side now" is the main selling point for the Legacy system I'm going to be disappointed. I'll take it more as a sneak peak though. In fact I'll take everything like that. After all, it's all still very much in development I'm sure.

After the break I'll post the most recent patch notes, (hopefully) fixing the mess on Ilum and a few other things.

Monday, 16 January 2012

‘Kaon Under Siege’ Flashpoint

I should have known that BioWare would have an official announcement for the Rise of the Rakghouls content update. As such everything in that announcement, as well as the video for the "Kaon Under Siege" Flashpoint I already posted in my previous post. But ah well; here's the news for the Flashpoint anyway:

The Tion Hegemony is in utter chaos. A mysterious outbreak of the Rakghoul plague has spread across several worlds, killing countless civilians while mutating others into Rakghouls themselves. On the planet of Kaon a small group of survivors fight against the endless waves of Rakghoul monstrosities. Now both the Galactic Republic and the Sith Empire have set plans in motion to rescue the survivors of Kaon, locate the source of the virus, and forge an alliance with the Tion Hegemony.

We are excited to give you this preview of ‘Kaon Under Siege,’ the new Flashpoint coming January 17 as part of the next major Game Update for Star Wars™: The Old Republic™!

Nothing new there, but at least now I can give this post the video label.

After the break the full Rise of the Rakghoul announcement, five screenshots from the Flashpoint exclusive to fansites and the developer quotes from last week.

Wednesday, 21 December 2011

Choose Your Side: Smuggler vs. Sith Warrior

Right now I'm on vacation (on my parents' not-that-fast computer), yesterday I was travelling, Monday my Internet was down and the days before that I was lost in a galaxy far, far away. So I'm a little late reporting last Friday's update.

Though at this point I think most people are more interested in playing the game than in reading about it. Either way.

Anyway, just as I predicted, last Friday BioWare gave us the final "Choose Your Side" video, facing off the Smuggler against the Sith Warrior. Here is the official news:

From the moment we announced the eight classes in Star Wars™: The Old Republic™ fans have been pitting them against each other, arguing who would have the advantage in a one-on-one fight. The hallways of BioWare echo this debate, with the writers, combat designers and other developers all chiming in on which classes they feel will have the upper hand.

In the fourth and final installment of “Choose Your Side,” writers and developers discuss the ins and outs of the Smuggler and Sith Warrior classes, highlighting some of the skills and abilities that separate these classes from the rest. This time around, Senior Writer Hall Hood and Senior Game Designer William Wallace stand behind the Smuggler, while Writer Ian Ryan and PvP Designer Ben Pielstick speak for the Sith Warrior.

Personally my money is on the Sith Warrior for this. Lightsabers, use of the Force and an utter ruthlessness are probably going to be better than blasters and wisecracks. Don't get me wrong, I think Smugglers are more fun, but Han Solo did end up in that carbonite.

After the break a note regarding server queues, numerous articles and developer quotes.

Saturday, 10 December 2011

Sith Inquisitor Character Progression

Just a few more days and many, if not most, of us will be playing The Old Republic for realz.

But first we've got another Friday Update. On this day of Christmas my SWOTOR gave to me, the last of the class progression videos showing the Sith Inquisitor... uh... see? Yes, that'll do. As per BioWare's official news:

As you progress in Star Wars™: The Old Republic™, your character will acquire new skills and abilities that complement their more powerful weapons and armor.

Feared across the galaxy for both their mastery of the Dark Side of the Force™ and their ability to manipulate those around them, even those within the Empire know to watch themselves when in the presence of a Sith Inquisitor. Some acolytes who complete the trials use their newfound powers to channel the Force into devastating mental and lightning attacks. Others command the Force to deceive their enemies both in conversation and on the battlefield.

Hurray for more silly hats. Seriously though, the Sith Inquisitor (at least the Assassin) is a fun class to play with some great Darkside options. They just don't have much fashion sense. Either that or I don't. Then again, if you're in command of the Dark Side of the Force then you probably don't need much fashion sense as you can just electrocute anyone who even thinks of making fun of your outfit.

Oh, and my prediction for next week: Smuggler versus Sith Warrior "Choose Your Side" video. I'm calling it.

Read on after the break for the introduction of the SWTOR Community Blog, launch events, lots of links to articles across the net, and the developer quotes. Oh, and one funny Gamebreaker video which, if you haven't seen it already, you don't want to miss. And don't forget that I've been keeping my Music of The Old Republic post updated with the daily tracks BioWare has been posting up on Facebook.

Sunday, 4 December 2011

Choose Your Side: Agent vs. Consular

First off; woot:

That means I can (finally) use the keyboard to make dialog choices without being surprised by BioWare's different interpretations. And yes, tha's optional (in fact it defaults to off right now).

Anyway, on to the Friday updates. This Friday BioWare released another "Choose Your Side" video, this time pitting my two main classes against each other: Jedi Consular versus Imperial Agent. Here's the official news:

From the moment we announced the eight classes in Star Wars™: The Old Republic™, fans have been pitting them against each other, arguing who would have the advantage in a one-on-one fight. The hallways of BioWare echo this debate, with the writers, combat designers and other developers all chiming in on which class they feel reigns supreme.

In the latest entry of our series “Choose Your Side,” members of the Star Wars: The Old Republic team plead their cases for two iconic Star Wars™ classes, highlighting the many skills and abilities that set each class apart. This time around, Senior Writer Alexander Freed and Designer Ken Dilks argue in favor of the stealthy Imperial Agent, while Writer Jo Berry and Designer Jason Attard speak on behalf of the Force-wielding Jedi Consular.

I'm going to be a cop-out and say it's a draw. The Agent (particularly the sniper) seems to me to be a very preparation-based class getting the upper hand when they get to decide when-and-where, but the Consular (particularly the Sage) seems a heavily reaction-based class, healing back whatever damage the Agent might do. So it becomes a question of whether the Agent can do damage quickly enough for the Consular to react to or not.

It also seems to me that the video focuses heavily on the Sniper and Sage advanced classes, pretty much ignoring both the Shadow and Operative advanced classes (not once did it mention stealth that I recall). Then again it's probably not very interesting making a video of two invisible classes.

Read on after the break for The Old Republic peripherals, the end of the pre-launch guild program, lots of links again, and the developer quotes.

Monday, 21 November 2011

Jedi Consular Character Progression

With the (likely) last beta weekend, and by far the biggest, slowly drawing to a close we take a look at the Jedi Consular character progression video that BioWare released last Friday. Here is the official news:

As your character grows more powerful, you will see them gain new skills and abilities to complement the superior gear they acquire.

Channeling the power of the Force to give them strength in combat and clarity in diplomacy, Jedi Consulars are respected for their leadership on the battlefield as well as their evenhanded demeanor at the negotiating table. While many devote themselves to uncovering the ancient secrets of the Jedi and use their command of the Force to defend and protect their allies, others use the Force as a means of slipping into the shadows and becoming powerful servants for the Republic.

My, those Jedi Sages sure do get some silly hats. Let's all be imminently thankful for the "hide helmet" option. In general find it hard to get excited by this video at all. The gameplay doesn't look very interesting (the closest it gets to interesting is the Shadow's stealth, but even that doesn't feel that exciting) and the clothing doesn't look very compelling either (large shoulderpads and all). I get that it's difficult to make a healer look that interesting (and I've no issue with robes, quite the contrary), but this video failed to make me excited for the Consular. It failed to make me feel "Yes, I want that", which is a pity. Particularly since I'm still planning to make the Jedi Sage one of my two main classes.

Anyway, with all the beta stuff going on there are a lot of articles to go through again. That and the developer quotes after the break.

Friday, 18 November 2011

Bringing Down the Hammer (on the NDA)

The NDA has been lifted! That means that all across the world people can finally inform their significant others what they've been so secretive about all these months. And it means that you'll see a bunch of previews articles appear all across the net, that too.

But before we get to that the official Friday update, consisting of a trailer for another Flashpoint and the announcement of a new (non-fiction) book. Here's the official news on the Flashpoint video:

The ‘Hammer,’ a powerful prototype battle station developed by the Republic, was thought to have been destroyed in the war, but it has mysteriously reappeared in the possession of the expansionist Advozsec. Determined to assert their new power, the Advozsec have been using the weapon to conquer neutral worlds in the Outer Rim. Now, before the Hammer can strike again, both the Galactic Republic and Sith Empire have set plans in motion to bring the station down.

We are excited to present a new preview of ‘Bringing Down the Hammer,’ just one of the many Flashpoints in Star Wars™: The Old Republic™.

It's one of those movies which, while decent, I doubt I'll remember a month from now. Then again, I'll be playing The Old Republic a month from now so I doubt it'll matter much anyway.

Continue reading after the break for the book news and a wave of articles come out of the NDA lifting and news on the newly announced Legacy System. That and the developer quotes of course (this week with a special guest star).

Thursday, 10 November 2011

Choose Your Side: Inquisitor vs. Trooper

It's Friday, which means another BioWare update. Which I'm posting now. Before BioWare posts it. Because this is actually last week's update. Ahum. So I'm a little late... blame Skyrim.

Yes, so... last Friday BioWare posted a couple of updates. Primarily among them a "Choose Your Side" video pitting the Sith Inquisitor against the Trooper. Here's the official news:

From the moment we announced the eight classes in Star Wars™: The Old Republic™ fans have been pitting them against each other, arguing who would have the advantage in a one-on-one fight. The hallways of BioWare echo this debate, with the writers, combat designers and other developers all chiming in on which classes they feel will have the upper hand.

In the video series “Choose Your Side,” members of the Star Wars: The Old Republic team plead their cases, highlighting some of the many skills and abilities that set each class apart from the rest. In the second video of the four-part series, two of the most iconic classes in the Star Wars™ universe face off as the Force-wielding Sith Inquisitor battles the stalwart Republic Trooper.

I have to say, my money's on the Inquisitor.

So that's two more "Choose Your Side" videos to go and I think we can tell with near certainty that those will be Jedi Consular vs Imperial Agent and Smuggler vs Sith Warrior. Because they're not going to do Smuggler vs Agent (as they're pretty much the same class mechanics wise and thus wouldn't make for a very interesting versus debate) and we've already had the other classes.

After the break we'll look at the other updates; news on the next (and probably final) beta testing weekend, news about TOR appearing at Dreamhack, account security issues, news from the second Fan Site Summit and a few more previews.

Saturday, 5 November 2011

Imperial Agent Character Progression

As you can see from the title of this post, this Friday BioWare released the Imperial Agent character progression video, showing a number of Imperial Agent outfits and skills. They also announced the length of Early Game Access (up to five days) and something about Revan preview chapter, but honestly who cares... Agent outfits:

As you progress in Star Wars™: The Old Republic™, your character will gain experience, growing more powerful and discovering new skills while also acquiring more advanced gear.

Through cunning, stealth, and ruthless tactics, the Imperial Agent has no shortage of ways to complete his objectives. Even so, as the complexity and importance of his missions increase, the Agent will have to acquire new skills and equipment to help him combat the ever-growing threat to the Empire. This video shows you a sampling of the many different armors and abilities the Imperial Agent can obtain as he travels the galaxy.

I must say that I quite like the outfits, even if the Operative high level one makes her look more like a Sith with the hood up and everything. The Sniper ones are much more my speed. And I'm particularly happy that they're showing a female character for a change (after the other five progression videos we've had all had male characters).

And that leaves just the Jedi Consular and the Sith Inquisitor to get their progression videos (with only about a month-and-a-half left before the game releases).

Now, for those of you who do care about the other news as well (which, in fairness, includes me too), read on after the break for the Early Game Access details, previews from the upcoming Revan novel, previews and interviews, and the developer quotes.

Monday, 31 October 2011

Warzones

Last Friday BioWare gave us more information on Warzones, including a new game systems section for them and a video for the Voidstar Warzone. Here's the official news:

Warzones in Star Wars™: The Old Republic™ are specific areas outside of the main character story, where players face off against each other in exciting Player-vs-Player combat. In order to give you a more detailed look at each of the different Warzones, we’ve launched a new Warzones Game Systems page! This new page will allow you to learn about each of the different Warzones, and each Warzone breakdown is accompanied by a short video displaying how the Warzone looks in the game.

Be sure to check out the Warzones Game Systems page now, and keep checking back to StarWarsTheOldRepublic.com for more information on Warzones in the coming weeks!

I can't help but zone out a bit when watching the video; we've seen so many of them by now that one more doesn't really excite. And it's hard to follow what's going on. But it does give a little bit of a sense of what the objectives are in this Warzone. And I noticed multiple lightsaber colors (had we seen purple and yellow lightsabers yet? I don't recall having seen them before). And don't forget the Game Systems page, which is quite nice as well (though I can't help but feeling that three Warzones isn't a whole lot).

Read on after the break for links to various articles (more press previews and details from Paris Games Week) and the developer quotes.