Showing posts with label media: image. Show all posts
Showing posts with label media: image. Show all posts

Tuesday, 24 April 2012

Community Q&A: April 20th 2012

The Rakghoul plague is pretty much over. I thought that it was a great event, a lot of fun (even if I ended up not having that much time for it... at least I got myself one of the red mini ghouls). Now it's back to business as usual in The Old Republic, and that includes another Community Q&A posted by BioWare last Friday. Here's an excerpt from the full Community Q&A:

Irouven: What is the idea behind the selection at the equipment vendor for planetary commendations? Sometimes you get boots, sometimes chest-armor, never a potential "full" outfit.

Damion: We don't want you to get all of the pieces of an armor set from any one source of gear.  We want you to do multiple activities in the game to build out a full set of gear.  This is a conscious decision on our part to encourage and reward playing multiple facets of the game.  So you should do other things -- heroics, check the GTN, etc -- the full set of gear is out there.

I'm not entirely sure I like that. I think I'd prefer to get a full, different, set per gameplay activity. But I can understand why they did it like this. In the end I don't really care that much about gear, as look as my character looks nice.

After the break some more news, a few articles from across the web, and the developer quotes.

Monday, 24 October 2011

Previews and Unboxings

Ooh my, it's been a busy week. Finally got my new PC and been busy setting that up. Things are flying at the speed of light now and it seems I can play most everything at maximum settings (when I told a friend the specs he called it 'somewhat overkill', which is good because that's exactly what I was going for). Finally have a chance to play Fallout New Vegas too (which crashed to blue screen on my old system). Been a lot of fun so far (playing Easy Hardcore).

But I'm sure you're not interested in that.

It's been a busy week for TOR as well. Not only are there the Friday updates (a Fan Friday, a Eurogamer Expo highlights video and details on the Collector's Editions), but a lot of previews from the press as well. Add to that a bunch of stuff from New York Comic-Con and Paris Games Week and there's a lot to go through. So let's get started.

Of the three official Friday updates the one that's probably the most interesting is the additional details on the collector's edition bonuses (including an unpacking video). Here's an excerpt from the official news, including (a link to) the video:

When we announced that Star Wars™: The Old Republic™ was available for Pre-Order, we also told you about the many digital items that come as a bonus for purchasing the game. While there is a pre-order bonus for everyone who secures their copy of the game regardless of the edition pre-ordered, some of these digital items are reserved for those of you who purchase either the Digital Deluxe Edition or Collector’s Edition of the game.

To add clarity, we’ve decided to break down the digital items that you will be able to gain access to in each edition of Star Wars: The Old Republic.

The main question I have after that is... how is the HoloCam different from the screenshot button? For the rest it seems decent enough even if I'm still kind of miffed that the CE Store (and VIP area with it) isn't included inthe Digital Deluxe Edition.

Read on after the break for the Fan Friday and Eurogamer Expo news, for a bunch of stuff from NYCC and PGW, for a lot of SWTOR previews from around the net and the developer quotes. Best to schedule a day off from work/school to be able to read all that.

Monday, 15 August 2011

TOR GamesCom 2011 Plan

Last Friday was... particularly meager as far as TOR goes. Understandable perhaps with GamesCom right outside the door and them probably holding back the interesting stuff until then, but even so. All we got was a Fan Friday and a description of what they'll be showing at GamesCom (basically players get to play PvP and they're also demonstrating a little of the Eternity Vault). Here's the latter:
GamesCom is less than a week away! Taking place from August 18th through August 21st in Cologne, Germany, GamesCom is one of the world’s largest video game convention and this year BioWare and LucasArts will be in attendance to reveal new information and give gamers from all over Europe the opportunity to get some hands-on time with Star Wars™: The Old Republic™!

Attendees at this year’s GamesCom who make their way to the EA booth will be able to get hands-on play time on each of the Origin Worlds. Additionally, lucky members of the community who successfully applied through the forums will gain exclusive access to an area where they can take part in the Alderaan player-vs-player Warzone.

Throughout GamesCom we will also be running demonstrations of a small portion of the Eternity Vault, a high-level Operation or raid, on the showfloor.

You don’t have to be in Cologne to stay up-to-speed on the latest information from GamesCom. Be sure to check www.StarWarsTheOldRepublic.com, the Community Forums, our official Twitter and our Facebook page throughout the show for all the latest news!

So yeah, not much there. Even though, read on after the link for a few wallpapers from the Fan Friday (possibly the only worthwhile content this week), a couple of articles posted on various sizes over the last week, and the developer quotes.

Monday, 20 June 2011

The Post-Writing Polish Process

This Friday BioWare had three updates for us; a Fan Friday, a look back at how SWTOR did at E3 and a BioWare blog entry on what the writers are doing now that all the writing has been done.

The latter was written by BioWare Writer Ian Ryan; here's an excerpt from the full text:

If Nar Shaddaa is the Hutt version of 1970s Las Vegas, the Promenade represents the grand extravagance of the Vegas Strip. The first incarnation of the Promenade was impressive but subtle, a far cry from the glitzy and exorbitant tastes of the Hutts. The risk of a spontaneous party breaking out was slim to none. Here’s an image of the ‘old’ Nar Shaddaa Promenade:

After reviewing this, the writing team asked the artists to kick up the Promenade's glitz and glam levels a few hundred notches. Lead Concept Artist Arnie Jorgensen responded to the challenge and the result speaks for itself:

Now that's more like it! Lights pulse at every turn, expensive boutiques line the walls and yes - that's a golden statue of a Hutt taking center stage amidst the debauched revelry. Look closely and you may find even more gems. Now it looks like the kind of place you'd go to meet friends and plan your next adventure.

I'm not sure if a plaza with a giant golden Hutt is really the place where I'd want to hang out, but it's interesting to hear the writers going through the game and pointing out places that don't fit the writing. I think that helps a lot for giving the game a level of polish needed to help it stand out above the rest.

Read on after the break for the other two updates, a bunch more links to articles coming out of E3, and the developer quotes from last week.

Monday, 21 February 2011

Studio Insider – Sith Temple

I was sick over the weekend. Though not sick enough to be unable to write blog entries (pretty much just a cold and a headache), I decided to be selfish and postpone writing the blog entry. The Friday update wasn't that meaty anyway, so you've not been missing out on much.

That's because Friday gave us another Fan Friday with Studio Insider. Altogether very information-light. So I'll just skip straight ahead to the Studio Insider (I'll look at the rest a bit more after).

In the Studio Insider Concept Artist Diego Almazan takes us step-by-step through how he created concept art for a "Sith Temple". Here's an excerpt:

After touching up the details a bit more, I added other patterns on the floor and overhang. I also adjusted the overall color to simplify the process as I continued, and to provide a more readable version for the environment team once the piece is complete.
You can see the rest of the process and the final result at the original page.

Read on after the break for the Community Q&A, the Fan Friday update and developer quotes.

Friday, 21 January 2011

Quesh: Dangerous Investment

Here we have a planet that BioWare could blow up.

But I'm getting a little ahead of myself. Today is Friday and that means nearly weekend. But it also means another update from BioWare on their MMO. This time the update is the reveal of a new planet: Quesh. Here is the official news:
In a distant corner of Hutt Space, the poisonous planet Quesh orbited untouched for centuries, until the surprising discovery of rare adrenal chemicals drew the Galactic Republic to further explore this dangerous world. Unable to process the chemicals into adrenals, however, the Republic was forced to turn to the Hutts for help.

Recently, the Sith Empire learned of this secret and lucrative operation, and swiftly came to steal the prize. The battle over this toxic treasure may be one of the most brutal ground conflicts the galaxy has ever seen, but the winner will gain access to powerful adrenals and a source of extreme wealth.

Access the HoloNet to learn more about Quesh. Check out this video to visit the poisonous world, and don’t forget to visit the media section for never-before-seen screenshots, concept art, and wallpapers showcasing the planet.
The planet looks and sounds like a Hutt holiday resort, and from the description that's not entirely wrong. Well, except that none of the Hutts involved are really happy with the whole thing, but that's probably just a Hutt thing.

But what caught my attention most was that when looking the planet up on Wookieepedia, it drew a blank. "Perhaps the archives are incomplete" it enthusiastically suggests next to a picture of a perturbed Obi-wan. Lost a planet have you, indeed. (note that while writing this post someone added the page so there are a few details in it now).

What's more likely though is that the planet didn't exist yet until BioWare invented it for their game. But that also means that BioWare can do whatever they want with it, including blowing it up. After all it's not going to break any continuity to blow up a planet that none of the other material refers to (as it didn't exist in the universe until now).

That's not to say that they will blow it up (or do anything drastic like that). But it almost seems too good an opportunity to miss and I recall one of the developers remarking something about wanting to do such. There might be other planets that BioWare invented (or for which they otherwise can get clearance), but I think that so far Quesh is the first planet we know of in The Old Republic that's created purely for the game (Voss already existed and is known to exist in the New Republic era).

Oh, and before I forget, here's the new wallpaper for the planet (the screenshots and concept art are all on the planet's HoloNet page):


That's it for the official update, but read on after the break for developer quotes from the last week, a quiz to test your SWTOR knowledge, a video with a glimpse of space combat, and a few more fun bits not directly related to the game from over the Holidays that I forgot last week.

Friday, 14 January 2011

Jedi Immersion and Starship Creation

Bah. I had managed to finish reading through all the articles from over the holiday season and was well underway writing a post with all of them, including an enthusiastic "and just before the Friday update too", when I suddenly spot the Friday update in my RSS reader. And I had a funny image and everything, see:


No, that picture doesn't have anything to do with the rest of this post, but one doesn't need an excuse to post pictures of Darth Vader playing ice hockey against Master Chief.

Ah well, I'll just rewrite the bit before the break, insert the Friday Update, and we should be good to go. Luckily for me the Friday Update this day doesn't seem to be a very meaty one (though nice regardless).

That's because today is a Fan Friday. That means fan arts from the community (love that twi'lek dancer), fan fiction, new smilies and avatars for the forums, and in this case also an announcement that they'll be at PAX East beginning of March. Another nice thing though is that they're revealing some concept art of Dromund Kaas, Tatooine, and Belsavis:


You can get all the details at the official news post.

But these days with every Fan Friday they also include a Studio Insider post, a little behind-the-scenes look at what's going on with development, as well as a community Q&A. This time they give us an insider look at the creation of my favorite The Old Republic starship, the Imperial Agent's X-70B Phantom. Senior Concept Artist Ryan Dening and Senior Environment Artist Christopher Reeves talk us through the design and building of a starship. Here's an excerpt from the interior design:
The first step for the interior was to take the top view and design a floor plan. This was dream fulfillment for me because usually the interior and exterior designs of ships for games don't have to line up, or there is no interior at all. It was really fun to figure out where to put everything. For the first time, we were making these ships exist in real space and giving the players the experience of owning their own Starship. From the top down view, I sketched the room volumes over the exterior concept.


Now that I had my layout, I needed a style. I wanted to capture the exterior feel - sleek and advanced - but the writing for the agent required a living space where he/she could entertain important guests and charm possible lovers. Once again, rough sketches were done and reviewed.
Charm possible lovers? Ooh, I'm liking that. And as I said, this starship is definitely my favorite, sleek and stylish. With this and with all the good information on the Jedi Consular (see below the break) I'm becoming more and more certain that I'll play them both. Which is good, as it gives me one on each side (Republic and Empire).

The Studio Insider is closed off with a number of community questions and (developer) answers. Here's one such:
Q: Will there be specific quests and/or chains within the class quests for Advanced Classes? (asked by ROFLBATLECOPTER)

Advanced Classes do not have a direct impact on quests or storyline. They obviously have a huge impact on your character’s progression and abilities in addition to the weapons and armor you are allowed to use. Rest assured that, this being a BioWare game, there will be plenty of opportunities to make significant and impactful decisions throughout the course of each Class story. So much so that I suspect many of you will want to play individual classes more than once.
Read the rest of the questions as well as the entire description on the starship creation at the official Studio Insider post.

So far for the official Friday Update today. After the break I'll be handling a whole lot of articles from over the holiday period so that I'm officially caught up again. This includes preview articles of journalists having extended (some six hours or so) play experience with the game, a number of interviews, and a lot of developer quotes from the last week or so. So continue on after the break to read them all.

Monday, 10 January 2011

2011

2011. The year that Star Wars: The Old Republic (is said to) launch.

Over two years we've followed this game and by the time it does it will be (at least) two-and-a-half. But the time is definitely getting closer. Will it be worth the wait? We can only hope.


I've been back from vacation for nearly a week now, but am still in the progress of catching up with all the news (both general game news and SWTOR-specific), so it'll take a bit before I've updated this blog to be up-to-date with everything. It seems that over the last few weeks a number of game sites published their hands-on experience with the game and I'll post it all here... once I've had a chance to read it all.

Next to reading news I've been busy with a number of other things as well; catching up on my tv shows, catching up with my friends in Lord of the Rings Online, enjoying my gifts (I got the last two campaigns for Guild Wars; Factions and Nightfall, as well as book 13 of The Wheel of Time series) and I got invited to the Rift beta last weekend (it's pretty much as I expected: very solidly put together, very standard MMO design I've seen a dozen times before, Rifts quickly lose their appeal to me and even become frustrating as they interfere with the rest of the game). But I promise I'll catch up.

For now, let me just post the news from the official website from the last few weeks (i.e. the Friday updates). Articles from other sites I'll hopefully be able to post later this week.

Though I usually try to put the official news before the break, since there's a fair bit of it now read after the break for a Deceived excerpt, a Fan Friday with Studio Insider, more information on the Trooper, a developer blog post on cinematic design, and new Holonet biographies.

Monday, 22 November 2010

Studio Insider - Flesh Raiders

And again I'm a few days late. It's starting to become a habit. In part that's because this Friday was pretty much just a Fan Friday and I don't find those to be that interesting (still good to have them, but I'm allowed to not find them interesting).

The other part of it is that last week my NCsoft (i.e. Guild Wars) account got "permanently blocked". Apparently some unauthorized person accessed my account and NCsoft decided to block it to prevent "further damage". Which, in turn, had me fretting for a few days what damage might be done while I was trying to sort things out and get access to my account again. (Turns out no damage whatsoever from what I can tell). Anyway.

So, Fan Friday. It seems that they decided to split the "Developer Corner" out of the Fan Friday and give it its own thing, called "Studio Insider". Though I think I'll continue to list those under "fan" still for now (after all I pretty much added that label purely for the developer corner section).

The Fan Friday has the usual with community images, fan fiction, and Halloween costumes (ok, so that's not that usual). They also add a bunch of new wallpapers from the Timeline videos:


There's also a bunch of new Star Wars smilies, really making me think "way too much". Pretty soon people will be able to make posts entirely in pictograms and still make sense. I'm sure we can already pretty much tell the entire Star Wars saga in "C3PO talks to the Ewoks"-style (just replacing sounds with images).

There's also a bunch of new forum avatars based on characters in the Biography section of the HoloNet. Which, in my opinion, is missing the whole point of avatars a little bit as aren't they supposed to represent the player? In the same way that we know we won't be able to play General Garza it doesn't make sense to use the character as a forum avatar. But then, what do I know... people'll do whatever.

As usual the more interesting part of the Fan Friday is the ex-Developer Corner, now-Studio Insider where this time they have a step-by-step breakdown of the concept art generation for the Flesh Raiders. Here's an excerpt:
At this point I was not exactly sure how far we wanted to stray from the original design, so in terms of the head and protrusions on the body I threw out some different ideas on what could be done. I tried not to spend too much time on the base, but wanted to give enough detail so there was a clear idea of what I have in mind. I even threw in a crazy wacky one to see if the team wanted something completely that deviated from the current Flesh Raider model.


Of course they go for the crazy one! I have not added any armor yet, so naturally this model has the most striking silhouette.
But the breakdown wasn't all. They also added a short Q&A. Continue reading after the break for a sample answer from the Q&A as well as a number of developer quotes and some help for those of you with children.

Monday, 25 October 2010

Fan Friday and Biographies

Last Friday BioWare made another "Fan Friday" post and updated the HoloNet with three more Biographies.

The Fan Friday consist of the usual fan art, polls, new smilies and avatars for the forums and a few new wallpapers:


But as usual the most interesting bit is the Developer Corner where this time Senior Concept Artist Ryan Dening talks us through making a piece of concept art of Kaas City:
The purpose of this concept was to revisit Kaas City. A lot of the work had been done earlier on, and we felt there were things we could do to make it so much cooler.

We already had a view of the city since it had been built in-game, but we wanted to integrate it into the surrounding landscape better and give the Imperial city its own architectural style. Also, we wanted to establish a stronger mood and define the Citadel better (main central building). I started with screenshots from the game to make sure I wasn't moving anything important and to make sure I captured the player’s view.

For inspiration I looked to the sketches of Coruscant by Ralph McQuarrie. Some of them have a dark gothic feel and I wanted to portray that in the Sith Empire's capital city. Clint Young had done an earlier concept of the Citadel, and I wanted to re-incorporate some elements from his design. Our style for the Empire is very angular so I felt that should be reflected in their architecture, as well.


I went into the game and took screenshots of the view I wanted to capture looking out towards the Citadel.


I kept the front platform and the building to the left as I knew they were going to stay. I added in some perspective guides to help me keep everything in-line, and then I loosely blocked in some shapes and colors to get the overall composition.


In order to refine the shapes and designs, I began building up forms with highlights and shadows. I cut in some details for the foreground building on the left from an existing concept Clint had done, and started adding some finer details like windows for scale.


The finished concept. I filled out the lighting and continued to refine details. From here, individual elements can be broken out in more detail for the environment artists to build.
Get the entire Fan Friday update in the official post.

The second update this Friday was the addition of three new character to the HoloNet's Biographies section adding a renegade ex-Republic General, a disillusioned Republic diplomat, and a mysterious Imperial Spymaster. Here is the official news:
Meet more of the compelling characters you’ll interact with in Star Wars™: The Old Republic™. New additions have been added to the Biographies section of the HoloNet!

This update includes profiles of some of the most enigmatic characters in The Old Republic Era: the renegade ex-Republic General, Bouris Ulgo; the disillusioned Republic diplomat, Diab Duin; and the mysterious Imperial Spymaster known only as “Keeper”.

If you haven’t visited the Biographies section in awhile, you’ll notice that a few companion characters have been added as well. There are still more to come, so check back regularly.
For those somewhat disappointed with the update Director of Marketing, Leo Olebe, made a post on the official forums:
Hi Folks!

I'm fairly sure that I'm the last person that you want to hear from, but I wanted to chime in and say that we love your enthusiasm for the game and ongoing support. I know that it can be frustrating when we don't reveal new, specific game system information. Remember, the story and lore of the game is very important, thus the steady stream of content that is focused on learning more about the galaxy that you will adventure in. As we've always said, when things are at a quality level where we are ready to reveal them, we will. We never want to promise something that we aren't ready to commit to.

I can tell you that we have some game system stuff coming up that I think you'll like. Yes that's a tease, but never fear - we "hear" you and want to provide you with lots of great info to chew on.

Leo
Can't wait to hear what game system stuff they've got coming up. Though I like reading about the backstory of the game as well.

Saturday, 11 September 2010

Corellia: Freedom under Fire?

We get another planet from BioWare, and this time it is Corellia. But first there's another issue of the Blood of the Empire comic:
In the eleventh issue of Blood of the Empire™, Teneb Kel faces off against his enemy, Exal Kressh, for the final time. Two Sith apprentices, both aware of the secrets of the Emperor, now locked in battle in the tombs below the Sith Academy on Korriban--what will become of them? And who will choose the future of the galaxy?

Check out the latest issue of Blood of the Empire now.
As exciting as the comic is though, the main update this time is of course the new planet. Playing an important role int he Galactic Republic Corellia is the next planet to be revealed. Here is the official news:
Home to some of the Republic’s most influential leaders, the notoriously independent world of Corellia is of critical strategic significance. It’s been a symbol of personal and economic freedom since the Republic’s earliest days, and it’s become the center of all the Republic’s industry and enterprise. Despite long-standing evidence of corruption in Corellian government, the citizens have always been staunchly loyal to the Republic. Losing contact with the planet and receiving images of destruction has caused grave concern in the Senate for what may be happening on the ground in Corellia’s capital.

Access the HoloNet to learn more about Corellia. Check out this video to see the images of destruction that are causing so much concern. Also, don’t forget to visit the media section for never-before-seen screenshots, concept art, and wallpapers showing the scene from every angle.
I remember when playing the Star Wars Galaxies beta I spent pretty much all my time on Corellia (I think I made just one brief excursion to Naboo with another character at one point), working on my tailor skills and doing the simple missions. I remember some of the parties that we had there when beta started to run to a close. But though I loved it's rolling meadows and open landscape, by the time of release we got a bit bored of the planet and decided to spend the main game on other planets.

Even so, I'm happy to see Corellia make a return in The Old Republic. Though I must say that from the screenshots and videos the planet looks quite different than what I remember. Perhaps that is because in The Old republic things seem to focus on Coronet City where in SWG I preferred to spend more time out in the fields (I didn't much enjoy SWG's architecture). It will be quite interesting to see what stories and adventures are to be had on this planet, even if (or maybe because) I'm sure that it'll be quite different from my memories of the planet in SWG beta.

Also, don't forget the new wallpaper:


On a side note, the new person(s) doing the web updates for BioWare unfortunately don't seem to use full urls so while I'm doing my best to catch all of them when I copy-paste the news source html to the blog I apologize if I miss any, causing broken links. Maybe they will learn, but right now I must say that I think Sean did a better job.

Which brings me to a bit of sad news. Last week it became known that Sean Dahlberg has left BioWare:
Hi Everyone –

Sean Dahlberg has recently left BioWare. We would like to thank Sean for doing a great job building the TOR Community and we wish him well in his future endeavors!

Best,

The Star Wars: The Old Republic Team
The message doesn't say why he left or anything which, particularly with such a short statement, always gives me the feeling that the parting wasn't amicable. Either way I wish Sean the very best and want to thank him for the wonderful job he's done in the community.

In more pleasant news, PAX was last weekend and since then a few more interviews have surfaced.

First is a video interview with Daniel Erickson conducted by TOR-Syndicate. here is the video:


MMORPG also held an interview with Daniel Erickson, which they wrote up as an article. Here's an excerpt:

Once it was clear that Dan couldn’t talk too much about character creation just yet, we moved on to his role on the team: containing the massive winding monster that is the game’s script. We asked him how big the script was actually getting, or perhaps tome would be a better word. Dan said they’d recently hired a new writer and his “initiation” was to catch up to where they are with the story by reading a 1,000 page summary text. Yeah… that’s a lot of Star Wars fiction.

We asked Dan what exactly being the lead writer on such massive project is all about. There are so many lines of dialog, so many quests, so many classes to write for… not to mention all the different choices players have when it comes to each quest and the resulting paths opened with each choice. It’s plain to see that managing such a project would be a nightmare of continuity. That’s what Daniel Erickson is tasked with. He’s the task master when it comes to keeping it all together, and more than that finding a way to make each section of the game somehow interconnected and not feeling like just a bunch of pointless exercises in killing womp rats.
A final interview, this one with Blaine Christine, is over on Massively. Here's an excerpt:
Massively: What can players expect from the endgame?

Blaine Christine: Let me preface it by saying that we know endgame content is very important for folks, so it is something we are definitely going to focus on. We have not released a lot of details yet, but what we have said is that we will indeed have raids. We haven't announced specifics around what will definitely be endgame content. Additionally, we have mentioned our player vs. player Warzones. We will have multiple Warzones. Those will mostly be higher-level content, where players participate in larger player vs. player battles, where they experience epic Star Wars ground combat on kind of a grand scale. Then beyond that, we expect -- because it's a BioWare game with BioWare storytelling and multiple branches through the stories -- part of our endgame is players playing through classes that they haven't played or replaying through certain classes to see how certain companion characters or certain branches can affect the outcome of that particular storyline. Additionally, we will have the auction house, crafting and harvesting, guild play, and all the things people are expecting out of an MMO.
Finally Daniel Erickson has made a post on the official forums with some clarification. Apparently, in a conversation with a fan at PAX, he said something like (when speaking about what species players will be able to play): "If you can't imagine it making out with Princess Leia, you probably won't be able to play it." People got confused over that since a lot of people tend to have a pretty strong imagination and can imagine all kinds of things making out with Princess Leia (personally I can only think about her making out with Han Solo, but there you have it). So Daniel posted:
Hey Folks,

Sorry for the confusion. Booth chat is, let's be clear, not an official information release. What you got was one line of an extended conversation that was had between me and one of the players at the booth. We started talking about what made a hero in Star Wars and then, once that was clear, there were some jokes about what the romances would look like had we gone for the toybox approach of letting you play anything in the action figure line. That's the part of the conversation the quote came from.

The first part was merely a repetition of something we've said before. Namely that lead characters in an RPG must be something the player can relate to. There has never been a movie or major Star Wars series with a complete freak job as the lead and that's because dramatically it doesn't work. We don't understand what it means to be a giant lizard or a droid or a walking ball of jelly. We love the weird characters but they are always the sidekicks, not the emotional connection in the movie. To do an RPG that way every NPC you ran into would have to react to you depending on their own cultural bias and the entire "into the strange" adventure that is Star Wars would be lost as you would be the strangest thing in the room. People would constantly be asking you for information about your weird species and their emotional content that the vast majority of players simply wouldn't have and their ability to really BE this character would be nil.

So whether it’s Dragon Age, Mass Effect or The Old Republic, PCs are near enough to humans for us to crawl into their skin. They have generally understandable facial expressions, they don't look ludicrous speaking the basic language, they can interact with the rest of the galaxy without a constant "what the heck?" reaction from the NPCs. The freaks, the droids, the weird that we get to know and learn about--that's where our companions come in.

It's okay to turn to your companions and say "What are you supposed to be?" It's not okay to look in the mirror and say that.

In the future I can see a day where we would do a Trandoshan or Wookiee type story but it would have to be just that. Not a simple graphic swap where now your smuggler is a giant lizard man and nobody notices but a full class story where you learn what it means to be this strange alien and deal with the rest of the galaxy and their reactions. For the present, however, our heroes are our projections of self, headed into a galaxy of wonders and adventures.

I know that this isn't what some people want but I hope it helps them understand that game design isn't simply throwing random features into a game because they seem cool. You have to have a goal, a final holistic ideal that you're trying to hit. The Old Republic is, and always has been, about starring in your own version of a Star Wars movie. Not playing a background character from scene 5, not about living a humdrum day to day existence in the Star Wars worlds (there are no refreshers--sorry!) and not about pulling out the extended action figure line and getting to use it as virtual costume party. None of these are, by themselves, bad goals and could absolutely be fun in a very different sort of game. But in TOR they would work directly against what we were trying to achieve.

So did we limit species choice for romances? No. Did we limit them for our goal of bringing cinematic storytelling and the dream of living the Star Wars movies to the MMO space? Absolutely.

Hope that helps!

Daniel
So I guess that proves that Wookiees won't be a playable species. Though before Wookiee lovers despair to much, it also offers the possibility of, sometime in the future, there being a truly Wookiee-oriented story where you not only get to play one but actually experience what it's like to be one (instead of just being a human with fur who can only speak in grunts). At least I certainly hope that they'll do that in some kind of expansion or DLC or something.

Anyway, I think that's it for now.


[link] to video interview with Daniel Erickson at YouTube (from TOR-Syndicate).
[link] to interview article with Daniel Erickson at MMORPG.
[link] to interview with Blaine Christine at Massively.

Saturday, 4 September 2010

Space Combat in The Old Republic

Today's Friday update officially adds Space Combat to the game mechanics. Here's the official update:
Blast your way through asteroid fields, enemy fighters, and a variety of other obstacles as you encounter fast-paced Space Combat missions in Star Wars™: The Old Republic™. In these occurrences, you’ll fly your personal starship to various “hot spots” on the galaxy map and experience gameplay that will evoke memories of some of the great Star Wars™ space battles.

Watch the gameplay footage of Space Combat in the latest addition to the Game Systems section and learn more about the rewards players can unlock in Space Combat. Also check out the media section to see screenshots, concept art, and wallpapers portraying these heroic battles in space.
The information in the article is pretty much what we already know and the trailer is the one that was released earlier already. One thing I hadn't specifically heard before yet though is that space combat "is designed to make travel times literally fly-by", which gives me the feeling that it'll be treated similar to the shoot-m-up minigame in Jade Empire where you sometimes get a shooting game when going from one location to another (or you could, I think, choose to skip it). Not sure yet if I like that or not.

A bit more worrisome though is that "you'll obtain rewards that will be useful in other aspects of the gameplay experience". Though I'm sure that, despite the dubious wording, this doesn't mean that you have to play the space combat minigame to get the best things for PvE or PvP, I do generally dislike it when you have to play one kind of gameplay to get things for another kind of gameplay. It just seems like a poor designer's excuse to try and connect to otherwise unrelated types of gameplay. Then again I have a general issue with minigames that are completely disconnected from the main gameplay; either make it an integrated part that's an extension of the existing gameplay or leave it out because if I wanted to play a tunnel shooter then I'd buy a tunnel shooter game. And this reward comment doesn't inspire confidence that BioWare's designers have really managed to make the two integrated (if they have to resort to cheap tricks like that).

Anyway, instead of going off of a rant again let me point out, as the news article says, that there's also a wallpaper for the Space Combat:


It's kind of funny that the ships that's most in the foreground, most active and in a position that one might imagine a player controlled ship to be, is actually The Old Republic's version of an x-wing. This, I feel, because such a ship would actually work quite well in the kind of battles that they're trying to simulate where (with the exception of the miniature star destroyer which is undoubtedly the Imperial Agent's ship) the player ships all seem to big and clunky to me to be maneuvering the way they are in the trailer video. I guess it's the same kind of humor of how each time they mention A New Hope's run on the Death Star they try to make it sound as if Han Solo's ship was the star of that battle.

In related news, Gametrailers has a video interview with Daniel Erickson about Space Combat, taken during Gamescom:


The most interesting thing from this interview seems to be that they're experimenting with letting players earn XP for playing the space combat game. Beyond that I feel that separate gameplay types (PvE, PvP and Space Combat) should remain completely separate unless they're completely integrated I'm not sure what I think of that. It seems nice for those who like Space Combat, but won't that just mean that people can level up without actually learning to play their class? Or is 'learning to play your class' no longer really part of leveling up anymore these days?

Finally, PAX is currently in full swing and BioWare is there as well showing off TOR. And website Ask A Jedi has the first details. In particular they had a Q&A session with Senior Producer Blaine Christine and Lead Writer Daniel Erickson and posted a few highlights from that (with the full interview to follow later):
  • They’ve definitely heard the “feedback” on the Jedi Wizard. My take is that there is more info coming in this regard.
  • Companions aren’t going to make players gods above those who choose to play without them, but also players won’t necessarily be able to “spec” their character to make up for lost companion stats, if they choose to play without one.
  • Advanced Class choice has been relegated to “still in development” – meaning, very much on the fence as if it will be permanent or not. But the Advanced Class choice you make seems to be the role are likely to be playing.
At least it's very good to hear that BioWare has heard the complaints on the name for the Consular's advanced class, giving me hope that they'll see reason and change the name to something better. The third point gives me some hope that maybe, just maybe, they'll allow players to switch advanced classes. I think that it would be really sweet if within one character you could have a build for each of the advanced classes (and switch somewhere in the city or such). I hate being locked into a single role in MMOs and that would at least give some flexibility.

The post also makes brief comment on the gameplay as they've experienced it:
Of the two classes I’ve played so far (Smuggler and Sith Inquisitor,) both of them felt visceral. I felt very connected to the character’s movement and abilities. There were no disconnected animations that were supposed to be connected to an ability I pressed 3 seconds ago, etc. There’s lots more to say, but I’ll leave you with that one for now. To me, this is probably the most important thing – that control “feels” right – considering the amount of time we tend to play these games.
And that's it for now. I'll do my best to keep you updated.


[link] to video interview with Daniel Erickson at Gametrailers.
[link] to PAX day 1 update at Ask A Jedi.

Friday, 30 July 2010

Nar Shaddaa: Crowning Jewel of the Underworld

Another planet reveal and, to me, a surprising one. Sure, the planet featured in KotOR 2, but I thought that with Coruscant already in the game we wouldn't get another city planet and with Hutta we already have a crime capitol. I was wrong, because today BioWare revealed that Nar Shaddaa will be in the game.

But first, comics. Today we also get the eighth issue of Blood of the Empire:
In the eighth issue of Blood of the Empire™, Teneb Kel is confronted with a strange and frightening vision of the past, the future, and of his greatest enemy. As he lies broken in the Lenico wasteland, he must seek the truth about Exal Kressh and the Emperor's goals within his mystical dream--or be utterly destroyed when he returns to reality.

Check out the latest issue of Blood of the Empire now!
That is not the only comic-related news though. BioWare is also reporting that the first issue of Threat of Peace is in print:
Issue One of Star Wars™: The Old Republic™ Threat of Peace from Dark Horse Comics is available in print!

"Threat of Peace" unveils a galaxy on the brink of destruction three hundred years after the events of Star Wars™: Knights of the Old Republic™!

For decades, the Galactic Republic and the Sith Empire have been at war-the Sith have gained control of the Outer Rim, but their efforts to penetrate the Core Worlds have so far been thwarted. Now, representatives from both sides attempt to negotiate a peace treaty-but deception by the Sith puts the Jedi in an unfortunate position…

Pick up a copy of Threat of Peace Issue 1 from your local comic store, or order online directly from Dark Horse. An alternate cover version is also available at some outlets and online.

And don’t forget to check back in August and September for Issues 2 and 3!
And then there is the new planet, Nar Shaddaa:
Circling the planet Hutta is its largest moon – Nar Shaddaa, the ultimate corrupt city. Dominated by underworld concerns and owned by the Hutts, this sprawling mass of skyscrapers is considered one of the most dangerous and exciting places in the galaxy, where anything can be had for the right price.

Access the HoloNet to learn more about Nar Shaddaa. Check out this video to see the endless city that covers the moon's landscape. Also, don’t forget to visit the media section for never-before-seen screenshots, concept art, and wallpapers showing this capital of illegal commerce.
And as usual the planet also comes with a new wallpaper:


Nar Shadaa seems like an interesting planet to (re-)visit, though I must admit that I'm not entirely sure what it offers that other planets don't already offer. Ah well, Nar Shaddaa was rather popular I think so I'm sure a lot of people will be quite happy with this.

Finally, on an unrelated note, Massively has an interview with Alexander Freed. Here's an excerpt:
Massively: Since we can't talk about space combat because it comes out in PC Gamer, let's talk about quests.

Alexander Freed: We've got four different kinds of quests. We've got our class quests, which is what we've really focused on when we've talked to the press about story. It's traditional BioWare storytelling in an MMO space. The other three types of quests that we've got are all group quests.

We've got world quests which are essentially like the side quests that you'd see in Dragon Age or Mass Effect. They can be played in a group. That is where you see our multiplayer dialogue system in action.

Then we've got our flashpoints, which are our big, discrete, self-contained, fully-intended-for-group content -- not really intended to be soloable -- showcases of combat and storytelling in a group setting.

Then we've also got our world arcs, which are essentially long, connected sets of world quests telling one complete story with recurring characters. [These arcs are] really kind of showcasing multiplayer dialogue within the open world, so you can be doing them at the same time as you are doing the class quests. They are not in a separate space like the flashpoints are.
And that's it for now.


[link] to interview with Alexander Freed at massively.

Friday, 21 May 2010

The Frozen Wastes of Hoth

Though VideoGamer already had the exclusive announcement yesterday, today on The Empire Strikes Back's 30th birthday BioWare officially announced that Hoth is an explorable planet in Star Wars: The Old Republic.

That is not all though, as they also released the third part of the Blood of the Empire comic, as per the official news:
The third issue of Blood of the Empire™ chronicles two formidable confrontations--one between Teneb Kel and his former master, Lord Calypho, and another between Teneb Kel and the Dark Council! And what plans do the Emperor and his mysterious apprentice have in store for Teneb? The mission to determine the future of the galaxy begins here.

Check out the latest issue of Blood of the Empire now!
I'm definitely liking this comic better than the other one (Threat of Peace) as it seems to have a much more focused story and doesn't just all over the place, three pages at a time.

Of course the main news today is the reveal of the planet Hoth. Here's what BioWare has to say on the subject:
A long time ago in a galaxy far, far away…

Thirty years ago to the day, Star Wars™: Episode V The Empire Strikes Back™ opened in movie theaters, forever changing the cinematic landscape. Bursting with action-packed battles, fast paced dialogue, and characters faced with complex choices, the echoes of this landmark film are still felt today. From toys, to fashion, to punk rock, its influence is everywhere. The Empire Strikes Back has not only changed how we relate to our favorite movies, but has made a lasting contribution to our very culture.

To commemorate this monumental continuation of the Star Wars™ story, we are proud to reveal the ice world of Hoth – the latest explorable planet in Star Wars™: The Old Republic™.

Access the HoloNet to learn more about the pivotal battles in the history of Hoth – and to understand why both the Galactic Republic and Sith Empire are interested in the planet. Check out this video to see Hoth’s brutal blizzards and unique wildlife. Don’t forget to visit the Media Section for never-before-seen screenshots, wallpaper, and concept art showing this barren, desolate landscape.
The descriptive text on the HoloNet is pretty much the same as in the VideoGamer article yesterday, but the flythrough video is nice to see. And of course there's a new wallpaper as well:


And on a slightly different note, it seems that GameSpot has a video interview with Daniel Erickson, taken during EA's London Showcase:


I'll add the link to the original post as well.

Thursday, 13 May 2010

UK Press Event

It seems that this week EA had a press event in London (and I didn't even get an invite) and today the embargo on the information reveals is lifted, as Sean Dahlberg notes:
Star Wars: The Old Republic participated in the EA UK Press Event in London over these last few days. Starting 9am UTC/GMT tomorrow [That's 2am PDT, 4am CDT, 5am EDT], the embargo on this event will be lifted and you'll begin to see various updates across the web pertaining to this.

Feel free to post and discuss articles you find in this thread and I'll update the first post as often as possible.
And since then three articles (from two sites) that I'm aware of have been posted, with a fair bit of new information. First of all there's an explanation of how class specialization will work, and secondly there's the revealing of the first non-human playable race.

Eurogamer has an article explaining the advanced classes in detail. What it comes down to is that each of the eight classes has two advanced classes you can choose between. The example given was for the Sith Warrior, who can choose between a tanking-oriented Juggernaut, or a DPS-oriented (dual lightsaber wielding) Marauder. On top of that each of those advanced classes has access to three skill trees, two of which unique to the advanced class and the third shared with the other advanced class (giving each class a total of five skill trees). And though, being a pure gameplay choice, the story will be the same for the two advanced classes this means that effectively TOR has not eight but sixteen classes.

The other two articles, one at Eurogamer and the other at The Galactic Struggle, detail some hands-on experience with the game as the journalists were given the chance to play a (low level) Bounty Hunter. Part of this is the reveal of the first playable alien race: Rattataki (which is amusingly misspelled in both articles). It has also been noted that all playable races will be humanoid (which should come as no surprise).

And finally a couple of new screenshots have been released as well, showing the two advanced classes for Sith Warrior as well as some of the Bounty Hunter gameplay:


More articles are likely to surface in the coming days, in which case I'll add them to the following list (and probably make a separate post for them as well):
  • [link] to Advanced Classes article at Eurogamer.
  • [link] to Hands On article at Eurogamer.
  • [link] to screenshot gallery at Eurogamer.
  • [link] to Hands On article at The Galactic Struggle.
  • [link] to interview with Daniel Erickson at Strategy Informer.
  • [link] to Hands On article at GameSpot.
  • [link] to interview with Jake Neri at VG247.
  • [link] to interview with Daniel Erickson at YouTube.
  • [link] to interview with Daniel Erickson at Edge Online.
  • [link] to video interview with Daniel Erickson at GameSpot.
Sounding good so far.


[UPDATE] Added a couple more links as described in this post.
[UPDATE] Added link to YouTube video.
[UPDATE] Added link to Edge Online interview.
[UPDATE] Added link to GameSpot video interview.