Showing posts with label patch. Show all posts
Showing posts with label patch. Show all posts

Tuesday, 12 June 2012

1.2.7 Patch Notes

Here are the latest patch notes (1.2.7, as well as 1.2.6 and a few minor inbetween ones):


1.2.7 Patch Notes

6/12/2012

General

  • When a player is required to rename multiple characters, it is now clear which character the rename prompt refers to.

Crew Skills

    Gathering Skills

    • Corrected an issue that could prevent players from gathering from some resource nodes that appeared to be lootable.

Flashpoints and Operations

    General

    • Addressed an issue that prevented some encounter effects (such as fire or other damaging area abilities) from displaying correctly for some players.

Wednesday, 30 May 2012

1.2.5 Patch Notes

Here are today's patch notes:


1.2.5 Patch Notes

5/30/2012

General

  • Optimizations have been implemented that decrease instances of crashing to desktop.
  • Any players required to change a character's name due to Customer Support request must now make all name changes before logging in with any characters on a server.

Classes and Combat

    General

    • "Heroic Moment" abilities no longer persist after players log out or transition areas.

Companion Characters

    General

    • Corrected an issue that could cause Companion Characters to appear without a head when wearing certain headgear.

Tuesday, 15 May 2012

1.2.4 Patch Notes

Here are today's patch notes.


1.2.4 Patch Notes

5/15/2012

Classes and Combat

    General

    • The Guard ability can now be reapplied if the player dies with it activated. Previously, players sometimes received an error indicating that their target was already guarded.

    Sith Inquisitor

      General
      • Lightsaber Charge's audio effects no longer loop indefinitely.

Tuesday, 8 May 2012

1.2.3 Patch Notes

Here are today's patch notes:


1.2.3 Patch Notes

5/8/2012

Classes and Combat

    General

    • Corrected an issue that prevented Smugglers and Imperial Agents from taking cover in place while moving
    • Channeled abilities now fully complete if a buff providing an Alacrity bonus wears off while the ability is being channeled.

Flashpoints and Operations

    Flashpoints

      Boarding Party
      • This Flashpoint's Hard Mode no longer has a daily limitation.

Tuesday, 1 May 2012

1.2.2 Patch Notes

Here are today's patch notes:


1.2.2 Patch Notes

5/1/2012

Classes and Combat

    General

    • Corrected an issue that prevented damage shields (such as Force Armor) from re-applying properly when activated before the current damage shield expired has been addressed.

    Trooper

      Commando
      • Plasma Cell now correctly deals its damage 3 times per application.

Wednesday, 25 April 2012

1.2.1 Patch Notes

Here are yesterday's patch notes:


1.2.1 Patch Notes

4/24/2012

Classes and Combat

    Jedi Knight

      Sentinel
      • Zen (with Ataru Form) now correctly reduces the global cooldown of Cyclone Slash.

    Smuggler

      General
      • Charged Burst's damage has been increased by approximately 5%.
      Gunslinger
      • Damage for Aimed Shot, Speed Shot, and Quickdraw has been increased by approximately 5%.
      • Sharpshooter
        • Trickshot's damage has been increased by approximately 5%.

Thursday, 12 April 2012

1.2 Patch Notes - Legacy

Here are the patch notes for The Old Republic's biggest update yet: Game Update 1.2 - Legacy. I've added a few additional (really minor) old 1.15 patch notes I hadn't reported yet as well. Sit back, this is going to be rather big...


Game Update 1.2 - Legacy

4/12/2012

The galaxy is in turmoil. War rages across countless worlds as Republic and Imperial forces struggle for control of critical resources. Amidst the chaos, threats emerge from all sides. The planet Denova, known for its extensive deposits of baradium ore, has been seized by a band of mercenaries and veteran Imperial defectors with mysterious motives. If they are not dislodged, the explosive arsenal they can create will give them the power to destroy any armed force – Republic or Imperial. On Corellia, a corrupt councilor attempts to maximize hypermatter profits by playing both sides of the conflict, and the crazed mastermind behind the Rakghoul outbreak, discovered on Ord Mantell, continues to threaten the lives of all sentient beings in the galaxy…

Game Update 1.2 – Legacy introduces exciting new content and features for all Star Wars™: The Old Republic™ players. Dig deeper into your personal Star Wars saga with the expanded Legacy system! Construct your family tree and unlock new rewards, abilities, and perks for all the characters in your Legacy as you advance your characters.

Visit the Black Hole area on Corellia to complete new level 50 daily missions, experience the finale of the Rakghoul outbreak storyline in the Lost Island Flashpoint, and get ready to challenge the mercenary warlord Kephess and his deadly allies for control of Denova's critical resources in the all-new Operation: Explosive Conflict. You'll also have the chance to face off against your foes or participate in a same-faction training mission in the all-new Novare Coast Warzone, a 3-point domination battle!

Game Update 1.2 brings even more new features to Star Wars: The Old Republic. UI Customization has been added to the game! Detach, move, resize, and arrange UI elements to suit your personal playstyle in the new Interface Editor. Guild Banks are also available – store and share resources with your guild! Additions and changes have been made to Crew Skills, classes, and more - read the full patch notes to discover all the changes!

Tuesday, 13 March 2012

1.1.5a Patch Notes

Not much in the way of patch notes from today's maintenance; here they are in their entirety:


1.1.5a Patch Notes

3/13/2012

Companion Characters

    Bowdaar

    • Resolved an issue that could occasionally prevent Bowdaar from being granted as intended. Players who had not been granted Bowdaar will now have their companion.

Missions and NPCs

    Missions

      Imperial
      • Thus, Always, To Tyrants: Leaving The Tyrant by using the Fleet Pass will no longer cause both bulkhead doors on the Security Deck to become locked.

Tuesday, 6 March 2012

1.1.5 Patch Notes

Here are the 1.1.5 patch notes:


1.1.5 Patch Notes

3/6/2012

General

  • Players can now use the command /roll or /random to generate a random number between 1 and 100. This command will also accept a range (example: /roll 20-40) or a die value (example: 2d6).

Classes and Combat

    General

    • Moving while channeling an ability (such as Telekinetic Throw and Force Lightning) will no longer cancel the Global Cooldown, which would allow those abilities to deal more damage than intended.

    Sith Warrior

    • The French version of the "Darth" title is now correct.

Wednesday, 22 February 2012

1.1.4 Patch Notes

BioWare has patched the game again (yes, on Wednesday instead of on Tuesday as they have before) bringing the game up to version 1.1.4. Though it includes a number of nice bugfixes I think that the main addition is probably the inclusion of the new cooldown appearance settings, allowing players to change how the cooldowns appear (getting rid of the flashing if desired and such).

Here are the full patch notes:


1.1.4 Patch Notes — 2/22/2012


General

    • The key formerly bound to /bug can now be mapped to any action and no longer opens the /bug window. The command is no longer able to be bound to a quickslot, but player can still type /bug in chat to open a new bug report.

Classes and Combat

    General

    • Using abilities with indirect targeting (such as area of effect abilities) will no longer cause players to be flagged for PvP if a PvP-flagged player from the opposing faction is within the ability's range, and the ability will have no effect on the PvP-flagged player.

Friday, 17 February 2012

1.1.3 Patch Notes

Here are the 1.1.3 patch notes from last Tuesday. And after the main patch notes I'll also include the 1.1.2a patch notes and the 1.1.3a patch notes.


1.1.3 Patch Notes — 2/14/2012


Classes and Combat

    General

    • Surge rating has been re-balanced. It now reaches diminishing returns the same way as other damage ratings, and its per point damage contribution has been reduced by approximately 10%.

    Bounty Hunter

      Mercenary

        Arsenal
        • Stabilizers: Correctly adds pushback resistance to Unload.

Tuesday, 7 February 2012

1.1.2 Patch Notes

Before posting today's patch notes a quick note. Since starting to post the patch notes I've been trying to come up with a comfortable way of posting them without causing a massive wall of text on the main page. Last week I tried putting previous patch notes first (before the massive list of the latest notes after the break), but that felt unsatisfactory. There won't always be emergency patches between main patches and it gave the impression of the main patch notes being missing on the blog's main page.

So this week instead I'll try something different: start with the main patch notes and put the break after one of the starting sections without further comment (leaving it just a "Read more" on the main page). Any additional patches will be posted after the main patch notes.

So with that out of the way, here are the 1.1.2 patch notes:


1.1.2 Patch Notes — 2/7/2012


Classes and Combat

    Combat Ability Responsiveness

    • Further improved response time for ability activation requests, especially in low-framerate situations.
    • The activation bar now appears at the correct time (when the activation of an ability begins) and disappears when activation is complete.
    • Instant combat abilities no longer occasionally start their combat animations twice, resulting in jerky behavior on the executing player's client.
    • The display of the floating text from instant healing abilities is no longer delayed by the animation on the client and now properly reflects the time the effect happens on the server.
    • Abilities on cooldown are now more easily distinguished from abilities that can be used.

Wednesday, 1 February 2012

1.1.1 Patch Notes

Here are the latest patch notes, both the 1.1.0c patch notes from last weekend (which I hadn't posted yet) and the 1.1.1 patch notes from yesterday.


1.1.0c Patch Notes - 1/28/2012


General

    • Improved service to reduce the number of player disconnections to the character selection screen.


Read on after the break for the 1.1.1 patch notes.

Tuesday, 24 January 2012

1.1.0b Patch Notes

Here are today's patch notes:


1.1.0b Patch Notes - 1/24/2012


General

    • Implemented optimizations to improve performance on Republic and Imperial Fleets.

Classes and Combat

    • Significantly improved the delay when activating player abilities, particularly when in lower framerate situations. This allows for improved ability responsiveness in hectic combat situations.

Operations

    General

    • Operations will no longer allow more than 16 Operations Group members to enter concurrently.

    Karagga's Palace

    • Operations Groups will no longer be forced to reset the Operation if the group wipes when attempting to defeat G4-B3 Heavy Fabricator.
    • Fixed an exploit that would allow players to repeatedly loot the chest after defeating Jarg and Sorno.

Miscellaneous Bug Fixes

    • Fixed an issue that could cause graphical inconsistencies, which most often manifested as random screen "flickering."

Thursday, 19 January 2012

Coming Up in STAR WARS: The Old Republic

With Game Update 1.1 - Rise of the Rakghouls released, and patched, BioWare is keeping the pressure on regarding the future with a "Coming Up in STAR WARS: The Old Republic" video. here's the official news:

See what the future holds for Star Wars™: The Old Republic™ in this brand new video which showcases some of the new game content and game systems that we will release in the coming months. In it, you will be able to take your first look at upcoming game content, including new Warzones and Flashpoints. You will also have the chance to get a sneak peek at the expanded Legacy system that’s coming to the game, UI customization, as well as new Guild features!

The video talks about the Flashpoint and how part two is coming in the future, it talks about a new PvP Warzone and ranking coming, it talks about the Legacy system showing a Miraluka with a red lightsaber (Miraluka Sith?), it talks about the guild bank and user interface customization. Showing examples of all. And they stress again that they listen to the community.

It's all looking quite good, though if "you can play the faction-restricted races on the other side now" is the main selling point for the Legacy system I'm going to be disappointed. I'll take it more as a sneak peak though. In fact I'll take everything like that. After all, it's all still very much in development I'm sure.

After the break I'll post the most recent patch notes, (hopefully) fixing the mess on Ilum and a few other things.

Wednesday, 18 January 2012

Game Update 1.1 - Rise of the Rakghouls

As I write this I think that the servers are still down (not that I can play anyway), but BioWare did post the patch notes for the update. Here is the opening description:

Game Update 1.1
Rise of the Rakghouls

A mysterious outbreak of rakghouls threatens the worlds of the Tion Hegemony, a strategically important sector of the galaxy that has remained neutral to both Republic and Imperial advances. Now Republic and Imperial forces race to the besieged world of Kaon to eliminate the threat, desperate to secure the allegiance of the Tion Hegemony for themselves…

Welcome to Game Update 1.1 of Star Wars™: The Old Republic – Rise of the Rakghouls. In this episode your high-level characters will be introduced to the Tion Hegemony, journeying to the world of Kaon for the first time in Flashpoint: Kaon Under Siege. You can also expect to see new and dangerous foes inhabiting Operation: Karagga's Palace, challenging you further in various difficulty modes.

Beyond these major content additions, changes have been made throughout the game, including a number of changes to Open World PvP on the planet of Ilum. Read on for the full patch notes, and we look forward to hearing your feedback about the new content on the Forums.

Read on after the break for the full patch notes.

Thursday, 12 January 2012

Holiday Patch Notes

Early Game Access began on the 13th of December and the game officially launched on the 20th of December 2011, but BioWare hasn't been sitting still since then. Throughout the Holiday period (and continuing still) BioWare has regularly published patches to the game, fixing a variety of bugs. The patest patch was today, so I thought that it might be nice to publish those patch notes. And then, for completion's sake, post every other patch notes before that as well (after the break). It is my intention to start regularly reporting the patch notes as BioWare publishes them.

At all times you can find all the patch notes (with the latest ones showing by default, but the others selectable to the right) on the official patch notes page.


1.0.2d Patch Notes 1/12/2012

Items

  • Fixed an exploit that allowed the removal of Armoring item modifications that were not intended to be available for removal on Artifact quality items.

Flashpoints and Operations

    Flashpoints

      Bug Fixes
      • Fixed an issue that sometimes prevented players from resetting their active Flashpoint.

    Operations

      Eternity Vault
      • Using "Reset All Active Operations" no longer causes Soa and the Ancient Pylons to respawn even if the player is currently locked out of these encounters.