Here's the text from CVG:
The CEO of BioWare has told us that, contrary to numerous 'PC gaming is dying' claims, the sector's in fine health on a number of fronts.Originally spotted on the Escapist where they closed with:
"I think there are more people playing PC games and more dollars being spent on the PC space than ever before, but it's taking a different form," Ray Muzyka said in a recent interview.
According to Muzyka the PC gaming landscape is changing as audiences and technology evolve, and it's the job of developers to adapt to these new market conditions.
"MMOs are one way that's occurring... And there are more people playing flash-based games and casual games, even core games that are played in a casual way, so maybe [they have] a more core experience and you only play them for short bursts or for half an hour or something.
"It's not a bad thing if people want to play more types of games than they did 20 years ago, it's natural and normal as the audience and technology evolves... As creators we have to adapt to that and continue to make sure that we're satisfying the audience, but it doesn't mean we have to compromise.
"We can still make deep rich experiences but we have to make them easy to access, you have make the control system really easy to use, and you have to make people feel like they're playing an experience that they can play how they want to play it, whether that is long sessions or short sessions."
The idea that the PC market is not actually floundering, but is in fact being driven by digital distribution and MMOG subscription fees which don't show up in sales charts, is far from uncommon among analysts and industry executives. But World of Warcraft notwithstanding, is the MMOG genre really the money-printing machine it's made out to be? Spectacular failures and collapses are dangerously commonplace, while true success stories are rare. Is anyone besides Blizzard really making money on this?Now, it would seem to me that companies would stop doing something if they weren't making money on it and considering not only the number of MMOs running but also the number of them in development (many by companies with experience in MMOs) I'd think that people are indeed making money. You don't need to have 11 million subscribers to make money.
But then, what do I really know.
No comments:
Post a Comment