Though I suspect that there'll be more in the coming week, the first two are from 1UP and Eurogamer. There's nothing really new in the articles that I've noticed (1UP takes a slightly odd approach for how it will 'dethrone' STO as the premier space MMO... I wasn't aware that STO was crowned as such). But it might still be nice to read.
Here's an excerpt from 1UP's article:
Story Driven ExperienceThe article at Eurogamer is a little more sober. Though they seemed to enjoy what they've seen, they did note that they're starting to worry considering how little of the actual MMO parts have been shown. Here's an excerpt:
When playing a story mission in Star Trek Online, it's all text delivered through a little dialog box. More times than not, it's usually an alien race harassing a Federation colony, and you need to step in and blast them out of the stars. From the little that we've seen of The Old Republic so far, this much is certain: you will have many different story arcs available to your character available out of the box on day one. Recently we saw some of this in action as we got a taste of the Trooper's story arc, and what it was like to be a part of Havoc Squad (a mercenary group, essentially). The mission assignment itself was simple: infiltrate a base on Ord Mantell and obtain a secret weapon known as the ZR-57. Though, during this mission, we interacted with other members of our squad, talked with the locals to pick up side-missions along the way, and even decided the fate on some of the guards in the base -- all with spoken dialog for every character (even ours). Adding that level of immersion in an MMO is huge; it felt like we were playing Knights of the Old Republic all over again (that's a good thing).
Like the Inquisitor demo, it's a strictly single-player experience. We all play offline in separate instances of the same mission. As RPG gameplay goes, it's slick, accessible, pacey and enjoyable - but in common with everything LucasArts, EA and BioWare have shown of The Old Republic so far, there's nothing massively-multiplayer about it. They've shown an appealing and obviously high-quality game, but they simply haven't shown us an MMO yet.I'm not quite as worried about that as they are. Not so much because I have faith in BioWare/Ea/LucasArts to get it right (and I'm sure that they'll do a decent job of it), but more because I'd be happy with a single-player game online that has persistence and which you can play with others when you so choose. But I can see why one looking for a more traditional MMO experience might be concerned.
Anyway, that's it. Over the weekend I also noticed an article in PC Gamer (UK) on The Old Republic; but since I've got the magazine at home I'll report on that later. I'll just say that there's not really anything new in that either.
[link] to hands-on article at 1UP.
[link] to hands-on article at Eurogamer.