That was too good a title to pass up. The Old Republic is a very, very big game and creating it was a very, very big project with lots of moving part. And apparently what Greg Zeschuk said about that was that: “Coordinating it all is like teaching elephants to do ballet.” There's a bit on that, some stock yo-yo-ing that happened last week, some reviews and interviews, and some barking dogs. But all that after the break, first there's a
note on the Community Blog by Jeff Hickman on the Ilum situation:
After Game Update 1.1 went live, we discovered that the Open World PvP area on Ilum was not working as our PvP design team intended. As many of you know, large groups of players began capturing the Ilum control points, then 'camping' at the enemy's base. This led to a very frustrating experience for a number of players who were unable to leave their base and fight back against their attackers. It was not a fair gameplay experience. In addition, some players on the attacking side gained more Valor points than designed for the time they spent in PvP.
The amount of Valor granted from these activities was significantly more than intended and we are now carefully investigating players who were on Ilum during this period, and present at some of these 'camping' events. I can reassure you that those who were involved and who gained an unfair advantage over other players inappropriately will be carefully reviewed and action will be taken to restore game balance. This could include Valor adjustments or account actions in accordance with the severity of the issue.
We have made the decision not to enact a mass 'rollback' of Valor points for all players in the game, or even on Ilum. This would unfairly penalize some players who may not have been present during this event. Rest assured though, anyone and everyone who is found to have exploited the situation to an unreasonable degree will be investigated and actions taken as needed. Our in-game metrics are able to give us precise details on where players were, what they were doing and what rewards they gained.
We take any sort of situation where one group of players gains an unexpected or unintended advantage over other players very seriously and will act to ensure that all players can have a fair and fun game experience.
Thanks for your patience while we worked to resolve this issue. Our team worked diligently to get a patch ready to address this and other issues, and we're already seeing the results in improved battles on Ilum. As always we welcome your feedback and will continue to improve moving forward!
Jeff Hickman,
Executive Producer – Live Services
I'm not sure if this will appease those who ran into the troubles on Ilum. And from what I understand (I don't really PvP and haven't been to Ilum yet) things still aren't quite right there. One of the biggest problems seems to be the faction imbalance where there's apparently (and not altogether surprisingly) a lot more Empire players than Republic ones. So BioWare has a lot of work ahead of them to make Ilum the PvP experience that it should be. Still, at least it sounds like they're trying.
After the list a second Community Blog post, this one by Georg Zoeller about the ability delay some people have been suffering from. Also the aforementioned laundry list of other posts.