The Fan Friday consist of the usual fan art, polls, new smilies and avatars for the forums and a few new wallpapers:
But as usual the most interesting bit is the Developer Corner where this time Senior Concept Artist Ryan Dening talks us through making a piece of concept art of Kaas City:
The purpose of this concept was to revisit Kaas City. A lot of the work had been done earlier on, and we felt there were things we could do to make it so much cooler.Get the entire Fan Friday update in the official post.
We already had a view of the city since it had been built in-game, but we wanted to integrate it into the surrounding landscape better and give the Imperial city its own architectural style. Also, we wanted to establish a stronger mood and define the Citadel better (main central building). I started with screenshots from the game to make sure I wasn't moving anything important and to make sure I captured the player’s view.
For inspiration I looked to the sketches of Coruscant by Ralph McQuarrie. Some of them have a dark gothic feel and I wanted to portray that in the Sith Empire's capital city. Clint Young had done an earlier concept of the Citadel, and I wanted to re-incorporate some elements from his design. Our style for the Empire is very angular so I felt that should be reflected in their architecture, as well.
I went into the game and took screenshots of the view I wanted to capture looking out towards the Citadel.
I kept the front platform and the building to the left as I knew they were going to stay. I added in some perspective guides to help me keep everything in-line, and then I loosely blocked in some shapes and colors to get the overall composition.
In order to refine the shapes and designs, I began building up forms with highlights and shadows. I cut in some details for the foreground building on the left from an existing concept Clint had done, and started adding some finer details like windows for scale.
The finished concept. I filled out the lighting and continued to refine details. From here, individual elements can be broken out in more detail for the environment artists to build.
The second update this Friday was the addition of three new character to the HoloNet's Biographies section adding a renegade ex-Republic General, a disillusioned Republic diplomat, and a mysterious Imperial Spymaster. Here is the official news:
Meet more of the compelling characters you’ll interact with in Star Wars™: The Old Republic™. New additions have been added to the Biographies section of the HoloNet!For those somewhat disappointed with the update Director of Marketing, Leo Olebe, made a post on the official forums:
This update includes profiles of some of the most enigmatic characters in The Old Republic Era: the renegade ex-Republic General, Bouris Ulgo; the disillusioned Republic diplomat, Diab Duin; and the mysterious Imperial Spymaster known only as “Keeper”.
If you haven’t visited the Biographies section in awhile, you’ll notice that a few companion characters have been added as well. There are still more to come, so check back regularly.
Hi Folks!Can't wait to hear what game system stuff they've got coming up. Though I like reading about the backstory of the game as well.
I'm fairly sure that I'm the last person that you want to hear from, but I wanted to chime in and say that we love your enthusiasm for the game and ongoing support. I know that it can be frustrating when we don't reveal new, specific game system information. Remember, the story and lore of the game is very important, thus the steady stream of content that is focused on learning more about the galaxy that you will adventure in. As we've always said, when things are at a quality level where we are ready to reveal them, we will. We never want to promise something that we aren't ready to commit to.
I can tell you that we have some game system stuff coming up that I think you'll like. Yes that's a tease, but never fear - we "hear" you and want to provide you with lots of great info to chew on.
Leo
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