Tuesday, 13 March 2012

The Old Republic Weekend Pass

Those without a subscription to the game and without a friend playing the game already to give them a free friend trial can now still try the game for free all this coming weekend. As per the official news:

Today we are excited to announce the Star Wars™: The Old Republic™ Weekend Pass Free* Trial. Now for a limited time, you will be able to live out your very own Star Wars™ saga with thousands of other players for free! With the Star Wars: The Old Republic Weekend Pass Free Trial, individuals who don’t already have a previously-active Star Wars: The Old Republic account will be allowed to see a portion of what the game has to offer, free of charge, with no payment method required, for up to four days!

Individuals who take part in the Weekend Pass will be able to experience the opening adventures of each of the eight character classes in the game, exploring both their Origin World and their faction’s Capital World. Additionally, Weekend Pass players will have the chance to face off against other players in PvP Warzones, or join up with friends and play through a couple of early faction-specific Flashpoints in the game, The Esseles and The Black Talon.

The Weekend Pass Free Trial opens Thursday, March 15th, 12:01AM CT / 5:01AM GMT and ends on Monday, March 19th at 2:00AM CT / 7:00AM GMT. To learn more, visit www.StarWarsTheOldRepublic.com/weekendpass and come back on March 15th to create your account, download the game, and begin your free trial! Have questions? Visit the Weekend Pass FAQ.

Be sure to check back to www.StarWarsTheOldRepublic.com, as well as our Facebook and Twitter for all the latest updates!

There is some 'small print' in the original post as well (which I left out above). Mostly under what circumstances the offer doesn't apply to you.

Overall it's looking pretty good though. Hopefully this'll help show the game to some more players.

1.1.5a Patch Notes

Not much in the way of patch notes from today's maintenance; here they are in their entirety:


1.1.5a Patch Notes

3/13/2012

Companion Characters

    Bowdaar

    • Resolved an issue that could occasionally prevent Bowdaar from being granted as intended. Players who had not been granted Bowdaar will now have their companion.

Missions and NPCs

    Missions

      Imperial
      • Thus, Always, To Tyrants: Leaving The Tyrant by using the Fleet Pass will no longer cause both bulkhead doors on the Security Deck to become locked.

Wednesday, 7 March 2012

Game Update 1.2 Trailer

Yesterday BioWare released a trailer for the 1.2 Game Update to various news sites across the net. Here is a version from YouTube:

Next to the new Flashpoint, Warzone and Operation it shows some of the Legacy system, UI customization, appearance customization, mission tracker usability (very cool; keeps you from having to dig into your inventory for the mission tab and can just use the mission items straight from the tracker), mini pets, guild banks, and more. Overall it looks quite nice for a very hefty content update. I suspect that the video will be up on the swtor site later this week.

Read on after the break for a Facebook Q&A with Damion Schubert.

Tuesday, 6 March 2012

1.1.5 Patch Notes

Here are the 1.1.5 patch notes:


1.1.5 Patch Notes

3/6/2012

General

  • Players can now use the command /roll or /random to generate a random number between 1 and 100. This command will also accept a range (example: /roll 20-40) or a die value (example: 2d6).

Classes and Combat

    General

    • Moving while channeling an ability (such as Telekinetic Throw and Force Lightning) will no longer cancel the Global Cooldown, which would allow those abilities to deal more damage than intended.

    Sith Warrior

    • The French version of the "Darth" title is now correct.

Guild Summit and Q&A

I'm running a bit behind and there's a lot going on at the moment with TOR, with new details for the 1.2 content update and such coming out of the Guild Summit. But let's start with last Friday's Community Q&A. Here's an excerpt:

JediCarve - Will our ships ever get upgraded to include mailboxes and the Galactic Trade Network so that we will be able to access those without having to go through the process of load screens and Orbital Stations/Spaceports?

Damion Schubert (Principal Lead Systems Designer): On one hand, we really like making the ships richer and more useful, and on the other hand, we also want to be sure that the fleets feel like vibrant centers of the game community. So the answer is... Yes! And this feature is coming as soon as Game Update 1.2 ... as ship features you can unlock as part of the Legacy system. Watch for more information about Legacy unlocks coming in Game Update 1.2 - we should be dropping that Real Soon Now.

There's definitely more on the Legacy system as they've talked a lot about that during the Guild Summit. It's nice to have mail and GTN on your ship, though I wonder if legacy points aren't better spent on something else (at least mailboxes are plentiful enough even if that makes the most sense to have on your ship). Read the rest of the questions at the original page.

Read on after the break for details on the friends trial, an interview with Gabe Amatangelo, details from the Guild Summit, information on Game Update 1.2 and the developer quotes.

Friday, 2 March 2012

A Look At The Competition Redux

Over a year and a half ago I wrote a blog post titled "A Look At The Competition", taking a look at a number of MMOs other than The Old Republic and what they were planning to do. Since then I've tried to do a redux a few times, but time never seemed right. Now, with The Old Republic having released, it seems like there will never be a better time than this.

I'll divide the list into four rough categories: "Past Releases" for MMOs that have been released since the previous blog post, "Near Future Releases" with those MMOs I expect to launch sometime in 2012 (though note that only about half the MMOs I expected to launch in 2011 actually did), "Distant Future Releases" for MMOs I expect to launch much later (2013 and on) and "Off the Radar" for MMOs I haven't heard anything about since my previous post (and might never be released) or which seem to be canceled. And just as before this isn't meant to be an exhaustive list (though I do think I've got most of the more important ones). And the information too won't be exhaustive as it's pretty much tied to my interest in a title; sometimes a title might have a fair bit of information out on it but since I've got little interest in it I haven't much to say about it.

Even so it took a good while to put this all together. I started writing well before The Old Republic was even released and thus had to regularly update the text with new information and changes. Hopefully everything is now as accurate as I can make it and hopefully you'll find the post informative. Read on after the break for the list.


Economic Changes in Patch 1.1.5

Georg Zoeller posted an article on BioWare's Community Blog for The Old Republic, talking about economic changes. Here's an excerpt:

Hi everyone,

Massively Multiplayer Online games are built around living, breathing worlds that are always evolving, and Star Wars™: The Old Republic™ is no different. In our upcoming Game Update 1.2, we’ll be introducing a wide assortment of new features and content, while also introducing a number of improvements and changes to the in-game economy.

As we work to create a more player-driven economy, you can expect significant improvements to Crew skills, and an extension of Crew skill gameplay, such as item creation and research, into the Elder-Game content. You’ll also see new items brought into the game, including new schematics, Legacy items, a new tier of Player vs Player and Player vs Environment weapons and armor, Legacy items, new schematics, and the ability to extract base-mods from purple items, as well as many other changes and improvements.

Weekly patch 1.1.5 (which is now on the Public Test Server) implements a number of changes in preparation of the upcoming Game Update, including the much requested removal of Light Side / Dark Side requirements on color crystals.

As it is expected when large scale changes are made to an economic system, enterprising players often find interesting opportunities to benefit from their knowledge about the changes beforehand (for example by studying test server patch notes).

With patch 1.1.5, we’ve decided to embrace these economic entrepreneurs and even go a step further:

By publishing a series of rumors and stories that are coming in across both the Imperial and Republic news wires, we are providing all of you with advance knowledge about some of the things to come in the near future…

The rest of the article includes these in character "rumors and stories". Mainly it's changes to speeder availability and color crystals.

It must say that I'm having a hard time understanding how this might impact me. I understand that part of it is talking about the crystal vendors that they've added on the test server; though I thought that those were just added to test the crystals it seems now that they're intending to add those to live as well, but only briefly. It feels as if they're doing this to seed the community with those crystals and then removing supply leaving it up to players to sell them on. Then again that only works if those crystals don't bind (as binding an item effectively takes it out of the economy) or if they intend to regularly re-supply the community again.

I don't think I like that. I guess it's a way to keep items rare now that they're no longer bound by alignment. But I think that the whole thing of keeping items 'rare' is BS to begin with. I don't want color crystals or speeders or anything else because it makes me 'special', but because I like the color/vehicle/etc. And I'm certainly not going to pay a fortune to another player just because they had the money and level and were lucky enough to get an item during the brief time the item was available.

I'm still hopeful that I'm simply misunderstanding the whole thing and that they are planning to add these items as their own puzzles much in the way that they did the Magenta Adegan crystal. That at least sounded like fun. Then at least you can work specifically towards it. But all having truly rare items will do is create a class of haves and have nots. Then again perhaps that's not fair of me to say considering that I still (even at level 50) use my pre-order STAP speeder to get everywhere. But at least I can't sell that.