After all the excitement of the UK Community Event, this last Friday BioWare had an update about the advanced classes for us. Principal Lead Combat Designer Georg Zoeller takes us through skill trees, class roles, and changes they've made recently to the advanced classes and why. It's a fairly lengthy and interesting (I thought) blog post, but what I found particularly interesting was getting a glimpse of how they use metrics. here's a bit from
the full blog post:
Here is a movement heatmap and death details for a sub area on Ord Mantell, from an earlier test. This exposed, shall we say ‘survivability issues’ for Smugglers on their class quest at early levels. That’s since been corrected!
We also use these heatmaps to understand the flow of movement through an area, optimize maps and other guidance systems and identify potential locations for special content such as datacrons or unique enemies, which are specifically designed to reward explorers that go off the beaten path.
Quite interesting stuff. Don't miss out on
the rest of the blog post which includes details on recent changes to the advanced classes (Troopers and Bounty Hunters can now also fulfill healing roles, Jedi Knight and Sith Warrior has a viable single-saber damage role, Inquisitor and Consular get a tank spec, etc) and some more details on how the skill trees work.
There's more from last week though, including a surprise mid-week update with a PAX East video, more from the UK community event and the weekly developer quotes.
Read them after the break.