1.2.4 Patch Notes
5/15/2012Classes and Combat
- The Guard ability can now be reapplied if the player dies with it activated. Previously, players sometimes received an error indicating that their target was already guarded.
- Lightsaber Charge's audio effects no longer loop indefinitely.
General
Sith Inquisitor
General
Companion Characters
- Xalek now receives the correct amount of Shield Absorption from equipped gear.
Xalek
Crew Skills
- French and German tooltips now indicate the percentage chance for reverse engineering.
Crafting Skills
Flashpoints and Operations
- Players who advance from level 49 to 50 while near an Operation phase gate now see the gate color change to indicate their eligibility to enter.
- Players can no longer obtain the missions for Story and Hard Mode for this Flashpoint at the same time.
- LR-5 Sentinel Droid now reliably activates his Plasma Coils during the encounter.
- Players can no longer obtain the missions for Story and Hard Mode for this Flashpoint at the same time.
- An audio effect from the fusion cutter in this Flashpoint no longer loops indefinitely.
- Players can no longer obtain the missions for Story and Hard Mode for this Flashpoint at the same time.
- General Vorgath's speech now features the correct voice modulation.
General
Flashpoints
Directive 7
Lost Island
The Battle of Ilum
The Black Talon
The False Emperor
Operations
Explosive Conflict
Items
- Rebreather head slot items now appear on Sith Pureblood characters.
- Equipping a hooded robe in combination with certain head slot items no longer causes baldness.
- Players can no longer add color crystals to some items that did not appear to have color crystal slots, causing the crystals to become irretrievable.
General
Missions and NPCs
- Breakthrough: All members of the group now receive credit for completed of this mission.
- World Story missions on Ilum can no longer be abandoned.
- No Escape: Republic Astromech Droids are no longer attacked by nearby friendly forces.
- Players can no longer complete The Dark Hollow without first completing Primary Target. Completing these missions out of order could prevent players from completing Primary Target.
- Fate of the Jedi: The cinematic with the Jedi Council no longer takes much longer than intended to begin playing.
- Automated Defense: Euphony Guard Droids now count towards this mission objective.
- Vivicar Awaits: This mission can no longer become blocked if a player logs out during the “Defeat the Ambush” step.
- Into the Pit: The final conversation with Major Bessiker can no longer be repeated.
- Shadow of the Dark Lord: Darth Zhorrid now follows through with her threat to torture a character in one of the dialogue paths in this mission.
- The Star Chamber: Players who destroy the codex and fight the Sith Lords aboard the station are now able to enter the Tenebrous to complete the mission. Players who were previously blocked from completing it must reset the mission.
- The Battle of Corellia: The Striker One Uplink can now be used from the mission tracker.
Missions
World Missions
Belsavis
Ilum
Taris
Voss
Class Missions
Jedi Knight
Jedi Consular
Sith Inquisitor
Imperial Agent
Trooper
PvP
- Mini-pets can no longer be summoned inside Warzones.
- A fix for some causes of players becoming stuck dead in Warzones has been implemented, though the issue may still rarely occur.
- Characters that exit the protected spawn area before the match begins are now killed.
General
Warzones
Voidstar
UI
- Crafted items stored in the Guild Bank now display their tooltips correctly.
- Closing the Add Friend dialogue no longer makes the Add Friend button on the friends list unusable.
Guild Bank
Social
Miscellaneous Bug Fixes
- Actions in the UI layout editor, chat window, and crafting window now prevent a player from being labeled as AFK.
1.2.3a Patch Notes
5/10/2012General
- An issue that caused some mission items (such as Matrix Cubes) to disappear from player inventories has been corrected. Players that were affected by this issue will find their Matrix Cubes restored. The restored Matrix Cubes can be re-equipped from the Mission Inventory (Press "I" and then select the "Mission Items" tab at the bottom of the window).
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