Carefully the young woman makes her way into the cave. She is supposed to meet up with some friends to learn the fate of her long lost parents. But the lure of adventure is too strong and that cave-mouth beckons to be explored. Her past can wait a bit longer.
In the distance looms an imposing figure, a giant who clearly has made the cave his home. Careful not to draw his attention she works her way around him, trying to keep from stepping on any of the grubs scrawling across the floor. More used to being the center of attention than to slinking through the shadows her efforts are in vain and soon she notices him staring at her with a bemused smile. Thankfully for her he turns out to be friendly and he introduces himself as Gort. But no sooner had they exchanged pleasantries or in marches a band of ettins appearing set on violence. This looks like trouble...
Last weekend was the first public Guild Wars 2 beta. It wasn't open as such and it wasn't the first beta weekend the game had, but it was the first time that those who had pre-purchased the game could join. So it was the first time that people other than those selected by ArenaNet could experience the game in comfort. And with Guild Wars 2 being consistently one of the, if not the, most anticipated MMOs in development this was a big deal.
Having spent those two days experiencing the game myself I thought that it might be interesting to write up some of my experiences and views of the game.
This article wasn't that easy to write. You see, I've fallen a bit in love with Guild Wars 2. That makes it very hard to remain objective. And it makes it hard to shut up about it, leading to a very long article. Still, I tried. But the first draft not only turned out to be massively long (probably two or three times the length it is now), I also realized that what I was doing was explaining how the game worked much more than what I thought of it. Since my opinion is the whole point, and there are already plenty of places to learn how the game works, I decided to scrap most everything and start fresh, focusing on my opinions and experiences. The resulting article is still very long (I'm not one known for brevity anyway), but hopefully more easily digestible.
Read on after the break for my preview based on the beta weekend.