It's been a while since we've had a Developer Blog entry from BioWare (two months if I'm not mistaken). That's a pity as I always tend to enjoy them, and today's blog entry is no different.
First though is some expected, but still good, news: The Jedi Wizard has officially been renamed. Here's
the official news:
A few weeks ago, we asked the community to help us rename the Jedi Wizard advanced class. Thousands of votes and many posts full of lively debate later, the polls have closed, and we have a clear winner! Without further ado:
The new name for the Jedi Wizard is… Jedi Sage!
Thanks to everyone who participated in the voting process. Your feedback is always important to us, so please join us on the forums and let us know what you think about the game.
- The Star Wars™: The Old Republic™ team
For anyone who's been following the official poll(s) (even if just looking at them once since they were posted) it shouldn't come as a surprise that "Jedi Sage" came out the winner. Even so I'm glad that we're rid of the "Wizard" name and will enjoy playing a Sage. Particularly since it'll give the feeling that it's a class that came out of the community, making it a little special.
The other update today is the blog entry as mentioned. In it Game Systems Designer Patrick Malott talks about the Crew Skill system and reveals another crafting skill (though the
systems page hasn't been updated yet): Armstech. Here's an excerpt
from the blog:
Though companions are vital to The Old Republic and the Crew Skills system, we do know that some players want to be the primary crafter for all their crafted items, or for particularly special pieces of equipment. It’s worth noting that players will definitely need to be directly involved in the process when learning rare schematics, and that Lightsabers aren’t acquired or assembled via the Crew Skills system. We’ll have more details on this later.
To be honest that quote makes me quite happy and now I feel free, so to speak, to be more excited about the Crew Skill system (which I maintain isn't a crafting system but a time management system). Though I don't expect player crafting on a level that you get in other MMOs I'm fine with that. At least it sounds like there'll definitely be something for players to do there. Maybe some kind of upgrading system akin to Knights of the Old Republic as I've speculated before; at least let lightsabers be the player's own (I'm fine with the Crew Skill system crafting crystals and such to be used
in lightsabers).
And overall the Crew Skill system sounds quite good and an interesting diversion from the rest of the game, unique (as far as I'm aware) among MMOs. I do have some concerns about letting crafting/gathering continue when the player is offline (and I'm saying that as someone who doesn't expect to be a hardcore 'crafter'), but that's a minor thing. Right now I can see myself selecting one main companion to always take with me while I let the rest slave away on my ship to make cool stuff for me.
And that's as far as the updates today go. But I do have a developer quote, a video interview with Dr. Ray Muzyka and some release date news... after the break.