The Studio Insider also contains the Community Q&A about classes and there's the Fan Friday itself. That as well as the developer quotes and a few other bits you can find after the break.
As you can imagine in The Old Republic, we have a lot of walls! You can see from the images here that any wall can undergo a lot of polish. We might start off by creating a very basic wall design with a simple texture, but as development progresses, we’ll often rework the assets involved. This can be as simple as reworking a texture, by altering the diffuse map, normal map, specular map, or any combination of the three in order to help make the wall stand out or blend into an environment. Sometimes, we may rebuild the asset from the ground up. For instance, sometimes our design team may decide that an area needs to be re-worked to look more high-tech. That means we may have to re-work our flat metal walls to add more panel work and tech ‘bits’, as seen in the images above and below.
But before we get to that a quick note. Next weekend is the Easter Bank Holiday weekend, which I'll be spending helping my parents move to France. So I'll be away this Friday and won't be back until Wednesday, so Friday's update is going to be later (and I mean even later than this one was... call today's tardiness a measure to help you get used to next week's).